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Procedural Content Generation in Games

Overview of attention for book
Attention for Chapter 7: Planning with applications to quests and story
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Citations

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225 Dimensions

Readers on

mendeley
39 Mendeley
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Chapter title
Planning with applications to quests and story
Chapter number 7
Book title
Procedural Content Generation in Games
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-42716-4_7
Book ISBNs
978-3-31-942714-0, 978-3-31-942716-4
Authors

Yun-Gyung Cheong, Mark O. Riedl, Byung-Chull Bae, Mark J. Nelson

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 39 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 5%
Unknown 37 95%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 10 26%
Student > Ph. D. Student 8 21%
Student > Master 7 18%
Student > Doctoral Student 3 8%
Researcher 3 8%
Other 6 15%
Unknown 2 5%
Readers by discipline Count As %
Computer Science 28 72%
Engineering 4 10%
Business, Management and Accounting 1 3%
Social Sciences 1 3%
Psychology 1 3%
Other 0 0%
Unknown 4 10%