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Procedural Content Generation in Games

Overview of attention for book
Attention for Chapter 11: Mixed-initiative content creation
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Citations

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231 Dimensions

Readers on

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49 Mendeley
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Chapter title
Mixed-initiative content creation
Chapter number 11
Book title
Procedural Content Generation in Games
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-42716-4_11
Book ISBNs
978-3-31-942714-0, 978-3-31-942716-4
Authors

Antonios Liapis, Gillian Smith, Noor Shaker

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 49 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 2%
Unknown 48 98%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 9 18%
Student > Bachelor 9 18%
Student > Master 9 18%
Professor > Associate Professor 3 6%
Student > Doctoral Student 2 4%
Other 5 10%
Unknown 12 24%
Readers by discipline Count As %
Computer Science 29 59%
Engineering 4 8%
Arts and Humanities 1 2%
Social Sciences 1 2%
Psychology 1 2%
Other 2 4%
Unknown 11 22%