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Mendeley readers
Chapter title |
Mixed-initiative content creation
|
---|---|
Chapter number | 11 |
Book title |
Procedural Content Generation in Games
|
Published by |
Springer, Cham, January 2016
|
DOI | 10.1007/978-3-319-42716-4_11 |
Book ISBNs |
978-3-31-942714-0, 978-3-31-942716-4
|
Authors |
Antonios Liapis, Gillian Smith, Noor Shaker |
Mendeley readers
The data shown below were compiled from readership statistics for 49 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 2% |
Unknown | 48 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 18% |
Student > Bachelor | 9 | 18% |
Student > Master | 9 | 18% |
Professor > Associate Professor | 3 | 6% |
Student > Doctoral Student | 2 | 4% |
Other | 5 | 10% |
Unknown | 12 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 29 | 59% |
Engineering | 4 | 8% |
Arts and Humanities | 1 | 2% |
Social Sciences | 1 | 2% |
Psychology | 1 | 2% |
Other | 2 | 4% |
Unknown | 11 | 22% |