Procedural Content Generation in Games
Springer International Publishing
Chapter title |
Evaluating content generators
|
---|---|
Chapter number | 12 |
Book title |
Procedural Content Generation in Games
|
Published by |
Springer, Cham, January 2016
|
DOI | 10.1007/978-3-319-42716-4_12 |
Book ISBNs |
978-3-31-942714-0, 978-3-31-942716-4
|
Authors |
Noor Shaker, Gillian Smith, Georgios N. Yannakakis |
Country | Count | As % |
---|---|---|
Germany | 2 | 5% |
New Zealand | 1 | 2% |
United Kingdom | 1 | 2% |
Unknown | 38 | 90% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 11 | 26% |
Student > Bachelor | 10 | 24% |
Student > Ph. D. Student | 7 | 17% |
Researcher | 4 | 10% |
Other | 3 | 7% |
Other | 4 | 10% |
Unknown | 3 | 7% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 32 | 76% |
Engineering | 4 | 10% |
Psychology | 2 | 5% |
Design | 1 | 2% |
Unknown | 3 | 7% |