Procedural Content Generation in Games
Springer International Publishing
Chapter title |
ASP with Applications to Mazes and Levels
|
---|---|
Chapter number | 8 |
Book title |
Procedural Content Generation in Games
|
Published by |
Springer, Cham, January 2016
|
DOI | 10.1007/978-3-319-42716-4_8 |
Book ISBNs |
978-3-31-942714-0, 978-3-31-942716-4
|
Authors |
Mark J. Nelson, Adam M. Smith |
Country | Count | As % |
---|---|---|
Unknown | 26 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 19% |
Student > Bachelor | 4 | 15% |
Researcher | 3 | 12% |
Student > Master | 3 | 12% |
Student > Doctoral Student | 1 | 4% |
Other | 4 | 15% |
Unknown | 6 | 23% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 17 | 65% |
Engineering | 2 | 8% |
Unknown | 7 | 27% |