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Mendeley readers
Chapter title |
Designing Serious Videogames through Concept Maps
|
---|---|
Chapter number | 34 |
Book title |
Human-Computer Interaction. Applications and Services
|
Published by |
Springer, Berlin, Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39262-7_34 |
Book ISBNs |
978-3-64-239261-0, 978-3-64-239262-7
|
Authors |
Jaime Sánchez, Matías Espinoza, Sánchez, Jaime, Espinoza, Matías |
Mendeley readers
The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 3% |
Unknown | 28 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 5 | 17% |
Student > Ph. D. Student | 4 | 14% |
Researcher | 3 | 10% |
Student > Master | 2 | 7% |
Professor | 1 | 3% |
Other | 1 | 3% |
Unknown | 13 | 45% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 28% |
Engineering | 4 | 14% |
Business, Management and Accounting | 1 | 3% |
Mathematics | 1 | 3% |
Social Sciences | 1 | 3% |
Other | 1 | 3% |
Unknown | 13 | 45% |