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Mendeley readers
Chapter title |
O3D-Based Game Learning Environments for Cultural Heritage Online Education
|
---|---|
Chapter number | 43 |
Book title |
Entertainment for Education. Digital Techniques and Systems
|
Published by |
Springer, Berlin, Heidelberg, August 2010
|
DOI | 10.1007/978-3-642-14533-9_43 |
Book ISBNs |
978-3-64-214532-2, 978-3-64-214533-9
|
Authors |
Lu Wang, Jian-wei Guo, Cheng-lei Yang, Hai-seng Zhao, Xiang-xu Meng, Wang, Lu, Guo, Jian-wei, Yang, Cheng-lei, Zhao, Hai-seng, Meng, Xiang-xu |
Mendeley readers
The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Malaysia | 1 | 5% |
Unknown | 20 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 19% |
Professor > Associate Professor | 4 | 19% |
Student > Postgraduate | 3 | 14% |
Researcher | 2 | 10% |
Student > Master | 1 | 5% |
Other | 3 | 14% |
Unknown | 4 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 33% |
Social Sciences | 3 | 14% |
Design | 3 | 14% |
Mathematics | 2 | 10% |
Arts and Humanities | 2 | 10% |
Other | 1 | 5% |
Unknown | 3 | 14% |