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Computers Helping People with Special Needs, Part I

Overview of attention for book
Cover of 'Computers Helping People with Special Needs, Part I'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Design for Adaptive Content Processing: Introduction to the Special Thematic Session
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    Chapter 2 Generating DAISY Books from OpenOffice.org
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    Chapter 3 Combining Web Services and DAISY for the Production and Delivery of Audio Tactile Diagrams
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    Chapter 4 Wiki, a New Way to Produce Accessible Documents
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    Chapter 5 Guided Generation and Evaluation of Accessible Scalable Vector Graphics
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    Chapter 6 Improving the Re-digitisation Process by Using Software with Automatic Metadata Detection
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    Chapter 7 New Production and Delivery System for Pupils with Disabilities in Austria as Chance for Higher Quality Output
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    Chapter 8 A Flexible Software Architecture Concept for the Creation of Accessible PDF Documents
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    Chapter 9 DAISY Kindergarten Books and Rocket Science Journals
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    Chapter 10 Exploiting the Daisy Format for Automated, Single-Source Braille Publishing
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    Chapter 11 Rapid Listening of DAISY Digital Talking Books by Speech-Rate Conversion Technology for People with Visual Impairments
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    Chapter 12 E-Books and Audiobooks: What about Their Accessibility?
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    Chapter 13 E-Books and Inclusion: Dream Come True or Nightmare Unending?
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    Chapter 14 Collaboratively Generated Content on the Audio-Tactile Map
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    Chapter 15 Generating Braille from OpenOffice.org
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    Chapter 16 Sonification of ASCII Circuit Diagrams
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    Chapter 17 Accessing Google Docs via Screen Reader
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    Chapter 18 Making Digital Maps Accessible Using Vibrations
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    Chapter 19 Non-visual Navigation of Spreadsheet Tables
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    Chapter 20 New Testing Method for the Dyslexic and the Newly Blind with a Digital Audio Player and Document Structure Diagrams
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    Chapter 21 Annotating and Describing Pictures – Applications in E-Learning and Accessibility of Graphics
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    Chapter 22 New Concepts of PC Interaction for Blind Users Based on Braille Displays with ATC Technology (Active Tactile Control)
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    Chapter 23 Inclusive E-Services for All: Identifying Accessibility Requirements for Upcoming Interaction Technologies
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    Chapter 24 HAIL: Hierarchical Adaptive Interface Layout
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    Chapter 25 Customizable Software Interface for Monitoring Applications
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    Chapter 26 Towards to Real–Time System with Optimization Based Approach for EOG and Blinking Signals Separation for Human Computer Interaction
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    Chapter 27 Towards Accessible Interactions with Pervasive Interfaces, Based on Human Capabilities
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    Chapter 28 Accelerometer & Spatial Audio Technology: Making Touch-Screen Mobile Devices Accessible
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    Chapter 29 An Open Source / Freeware Assistive Technology Software Inventory
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    Chapter 30 Designing and Developing Accessible Java Swing Applications
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    Chapter 31 Effects of Visual Stimuli on a Communication Assistive Method Using Sympathetic Skin Response
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    Chapter 32 Computerized Assessing the Mouse Proficiency through Multiple Indicators
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    Chapter 33 PUIR: Parallel User Interface Rendering
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    Chapter 34 Transient Cooperation in Social Applications for Accessibility Mapping
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    Chapter 35 A Social Approach to Accessible Social Networking Using the CAT Model
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    Chapter 36 Entertainment Software Accessibility: Introduction to the Special Thematic Session
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    Chapter 37 User Interface Evaluation of Serious Games for Students with Intellectual Disability
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    Chapter 38 Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!TM Junior Monster Rumble for PlayStation
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    Chapter 39 Accessibility of a Social Network Game
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    Chapter 40 Using Placement and Name for Speaker Identification in Captioning
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    Chapter 41 A Real-Time Network Board Game System Using Tactile and Auditory Senses for the Visually Impaired
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    Chapter 42 Realizing Accessible Tourism by Matching Stakeholders: Introduction to the Special Thematic Session
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    Chapter 43 Planning of Inclusive and Accessible Events
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    Chapter 44 User Feed-Back in the Development of an Information System for Public Transport
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    Chapter 45 User-Specific Web-Based Route Planning
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    Chapter 46 Results of a Workshop Series on Ambient Assisted Living
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    Chapter 47 Challenges for Norwegian PC-Users with Parkinson’s Disease – A Survey
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    Chapter 48 Usability and Usefulness of GPS Based Localization Technology Used in Dementia Care
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    Chapter 49 Development of Universal Communication Aid for Emergency Using Motion Pictogram
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    Chapter 50 Friendly Human-Machine Interaction in an Adapted Robotized Kitchen
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    Chapter 51 Audio Classification Techniques in Home Environments for Elderly/Dependant People
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    Chapter 52 Autonomamente: Using Goal Attainment Scales to Evaluate the Impact of a Multimodal Domotic System to Support Autonomous Life of People with Cognitive Impairment
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    Chapter 53 PMD: Designing a Portable Medicine Dispenser for Persons Suffering from Alzheimer’s Disease
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    Chapter 54 Merging Web Accessibility and Usability by Patterns
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    Chapter 55 Towards the Convergence of Web 2.0 and Semantic Web for E-Inclusion
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    Chapter 56 Beyond a Visuocentric Way of a Visual Web Search Clustering Engine: The Sonification of WhatsOnWeb
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    Chapter 57 Editing Web Presentations by Means of Dialogue
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    Chapter 58 Fast Access to Web Pages with Finger Reading
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    Chapter 59 The Evaluations of Deletion-Based Method and Mixing-Based Method for Audio CAPTCHAs
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    Chapter 60 Integrating Semantic Web and Folksonomies to Improve E-Learning Accessibility
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    Chapter 61 Simple Browser Construction Toolkit
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    Chapter 62 Organizational Motivations for Web Accessibility Implementation – A Case Study
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    Chapter 63 Using Collaborative Learning to Teach WCAG 2.0
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    Chapter 64 Web_Access: Education on Accessible Web Design
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    Chapter 65 Assessing WCAG 2.0 Conformance in Practice
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    Chapter 66 Is the Accessibility Audit Dead?
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    Chapter 67 Evaluating Conformance to WCAG 2.0: Open Challenges
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    Chapter 68 Automatic Checking of Alternative Texts on Web Pages
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    Chapter 69 OASES: Online Accessibility Self Evaluation Service – A Web-Based Tool for Education Institutions to Self-Assess the Accessibility of Their Practice
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    Chapter 70 Analysis and Evaluation of the Accessibility to Visual Information in Web Pages
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    Chapter 71 User Testing of Google Reader and RIA Complexity – A Warning
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    Chapter 72 Analyzing Effects of Web Accessibility – A Framework to Determine Changes in Website Traffic and Success
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    Chapter 73 Implementation Concept for an Accessible Web CMS
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    Chapter 74 Requirements of the Vision Impairments for E-Government Services in Taiwan from Accessibility to Efficiency
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    Chapter 75 Accessibility of eGovernment Web Sites: Towards a Collaborative Retrofitting Approach
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    Chapter 76 Improving the Accessibility of Fabasoft Folio by Means of WAI-ARIA
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    Chapter 77 Accessibility of Blended and E-Learning for Mature Age and Disabled Students and Staff: Introduction to the Special Thematic Session
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    Chapter 78 Understanding and Supporting the Needs of Educational Professionals Working with Students with Disabilities and Mature Age Students
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    Chapter 79 Institutional Conditions for the Implementation of Accessible Lifelong Learning (ALL) Based on the EU4ALL Approach
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    Chapter 80 Design Guidelines for Developing Curriculum-Focused ICT Materials for Diverse Students
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    Chapter 81 A Framework to Support Development of Learning Applications for Disabled Children
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    Chapter 82 Using Robots in Education and Therapy Sessions for Children with Disabilities: Guidelines for Teachers and Rehabilitation Professionals
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    Chapter 83 Virtual Learning Environments: Another Barrier to Blended and E-Learning
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    Chapter 84 ICT for Persons with Disabilities: Bridging the Digital Divide in Bangladesh
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    Chapter 85 Success through Exchange: The Higher Education Accessibility Guide (HEAG)
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    Chapter 86 Linking Instruments and Documenting Decisions in Service Delivery Guided by an ICF-Based Tool for Assistive Technology Selection
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    Chapter 87 Easy-to-Use Social Network Service
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    Chapter 88 Standards Are Drivers for Accessibility and Usability: Introduction to the Special Thematic Session
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    Chapter 89 International AT and DfA Standardisation: What Is in the Pipeline?
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    Chapter 90 Redefining Assumptions: Accessibility and Its Stakeholders
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    Chapter 91 Stand4All: Promoting More Accessible Standards through Training of Stakeholders
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    Chapter 92 Standards-Based Content Resources: A Prerequisite for Content Integration and Content Interoperability
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    Chapter 93 Standardization and Sustainability of Open Source Products - Barriers and Conflicts Demonstrated with the Linux Screenreader SUE -
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    Chapter 94 The Challenge of Mainstreaming ICT Design for All
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    Chapter 95 Evaluating the Users’ Satisfaction Using Inclusive Initiatives in Two Different Environments: The University and a Research Conference
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    Chapter 96 ICCHP Keynote: Recognizing Silent and Weak Speech Based on Electromyography
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    Chapter 97 CanSpeak: A Customizable Speech Interface for People with Dysarthric Speech
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    Chapter 98 Adding Voice to Whisper Using a Simple Heuristic Algorithm Inferred from Empirical Observation
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    Chapter 99 LIPPS – A Virtual Teacher for Speechreading Based on a Dialog-Controlled Talking-Head
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    Chapter 100 Easy-to-Web: Introduction to the Special Thematic Session
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    Chapter 101 The Need for Easy-to-Read Information on Web Sites
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    Chapter 102 EasyWeb – A Study How People with Specific Learning Difficulties Can Be Supported on Using the Internet
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    Chapter 103 Supporting the Web Experience of Young People with Learning Disabilities
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    Chapter 104 Easy-to-Web Search for People with Learning Disabilities as Part of an Integrated Concept of Cognitive Web Accessibility
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    Chapter 105 Adaptive Reading: A Design of Reading Browser with Dynamic Alternative Text Multimedia Dictionaries for the Text Reading Difficulty Readers
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    Chapter 106 In-Folio: An Open Source Portfolio for Students with Learning Disabilities
Overall attention for this book and its chapters
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (69th percentile)
  • Good Attention Score compared to outputs of the same age and source (74th percentile)

Mentioned by

twitter
2 X users
wikipedia
3 Wikipedia pages

Citations

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7 Dimensions

Readers on

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2 Mendeley
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Title
Computers Helping People with Special Needs, Part I
Published by
ADS, July 2010
DOI 10.1007/978-3-642-14097-6
ISBNs
978-3-64-214096-9, 978-3-64-214097-6
Editors

Klaus Miesenberger, Joachim Klaus, Wolfgang Zagler, Arthur Karshmer

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 50%
Unspecified 1 50%
Readers by discipline Count As %
Unspecified 1 50%
Computer Science 1 50%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 18 January 2021.
All research outputs
#6,209,983
of 22,994,508 outputs
Outputs from ADS
#7,922
of 37,430 outputs
Outputs of similar age
#29,083
of 95,025 outputs
Outputs of similar age from ADS
#88
of 340 outputs
Altmetric has tracked 22,994,508 research outputs across all sources so far. This one has received more attention than most of these and is in the 72nd percentile.
So far Altmetric has tracked 37,430 research outputs from this source. They receive a mean Attention Score of 4.6. This one has done well, scoring higher than 78% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 95,025 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 69% of its contemporaries.
We're also able to compare this research output to 340 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 74% of its contemporaries.