You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Training Socially Responsible Engineers by Developing Accessible Video Games
|
---|---|
Chapter number | 15 |
Book title |
Learning and Collaboration Technologies. Technology in Education
|
Published by |
Springer, Cham, July 2017
|
DOI | 10.1007/978-3-319-58515-4_15 |
Book ISBNs |
978-3-31-958514-7, 978-3-31-958515-4
|
Authors |
Rafael Molina-Carmona, Rosana Satorre-Cuerda, Carlos Villagrá-Arnedo, Patricia Compañ-Rosique |
Mendeley readers
The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 18 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 22% |
Professor | 3 | 17% |
Researcher | 2 | 11% |
Student > Master | 2 | 11% |
Student > Doctoral Student | 1 | 6% |
Other | 2 | 11% |
Unknown | 4 | 22% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 28% |
Psychology | 3 | 17% |
Social Sciences | 2 | 11% |
Nursing and Health Professions | 1 | 6% |
Arts and Humanities | 1 | 6% |
Other | 2 | 11% |
Unknown | 4 | 22% |