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Mendeley readers
Chapter title |
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection
|
---|---|
Chapter number | 15 |
Book title |
Technologies for E-Learning and Digital Entertainment
|
Published by |
Springer, Berlin, Heidelberg, June 2007
|
DOI | 10.1007/978-3-540-73011-8_15 |
Book ISBNs |
978-3-54-073010-1, 978-3-54-073011-8
|
Authors |
Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra, Harteveld, Casper, Guimarães, Rui, Mayer, Igor, Bidarra, Rafael |
Mendeley readers
The data shown below were compiled from readership statistics for 76 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 6 | 8% |
Malaysia | 2 | 3% |
Netherlands | 2 | 3% |
Italy | 2 | 3% |
United Kingdom | 2 | 3% |
Australia | 1 | 1% |
Indonesia | 1 | 1% |
Spain | 1 | 1% |
Japan | 1 | 1% |
Other | 0 | 0% |
Unknown | 58 | 76% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 24 | 32% |
Student > Master | 13 | 17% |
Researcher | 7 | 9% |
Student > Doctoral Student | 6 | 8% |
Student > Postgraduate | 6 | 8% |
Other | 14 | 18% |
Unknown | 6 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 40 | 53% |
Social Sciences | 15 | 20% |
Engineering | 6 | 8% |
Business, Management and Accounting | 2 | 3% |
Psychology | 2 | 3% |
Other | 3 | 4% |
Unknown | 8 | 11% |