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Technologies for e-learning and digital entertainment : second international conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 : proceedings

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Cover of 'Technologies for e-learning and digital entertainment : second international conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 : proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 An Interactive Folktale System and an Authoring System That Supports Its Realization
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    Chapter 2 Edutainment and Serious Games – Games Move into Professional Applications
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    Chapter 3 An Efficient Method for Real-Time Ocean Simulation
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    Chapter 4 The Dynamic Textures for Water Synthesis Based on Statistical Modeling
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    Chapter 5 Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body
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    Chapter 6 The Design and Implementation of VBS
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    Chapter 7 View-Dependent Hierarchical Foliage Simplification
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    Chapter 8 A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support
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    Chapter 9 An Immersive Game Using a New Interface : The Well–Tep
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    Chapter 10 Teaching Structured Development of Virtual Reality Systems Using P-VoT
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    Chapter 11 VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents
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    Chapter 12 A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children
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    Chapter 13 Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project
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    Chapter 14 Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids
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    Chapter 15 Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection
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    Chapter 16 An Operational VR Platform for Building Virtual Training Environments
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    Chapter 17 Usability Test of Immersion for Augmented Reality Based Product Design
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    Chapter 18 The Development of a Virtual Cycling Simulator
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    Chapter 19 Visualization Learning for Visually Impaired People
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    Chapter 20 Interactive Composition of 3D Faces for Virtual Characters
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    Chapter 21 Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar
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    Chapter 22 Continuous Motion Graph for Crowd Simulation
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    Chapter 23 LoD-Based Locomotion Engine for Game Characters
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    Chapter 24 Using Virtual Characters as TV Presenters
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    Chapter 25 Grid Environment for Fabricating Custom Artificial Human Bone
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    Chapter 26 Method of Motion Data Processing Based on Manifold Learning
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    Chapter 27 A Hybrid of Plot-Based and Character-Based Interactive Storytelling
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    Chapter 28 A Context Model Based on Multi-agent in U-Learning Environment
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    Chapter 29 Hierarchical Petri-Nets Model for the Design of E-Learning System
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    Chapter 30 The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model
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    Chapter 31 An Observational Study of Children Interacting with an Augmented Story Book
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    Chapter 32 Adaptive QoS for Educational User Created Content(UCC)
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    Chapter 33 ISRST: An Interest Based Storytelling Model Using Rhetorical Relations
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    Chapter 34 Mining Learners’ Behavior in Accessing Web-Based Interface
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    Chapter 35 Approach Comparison on Context-Aware Computing with Uncertainty
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    Chapter 36 Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments
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    Chapter 37 ImaginationTOOLS TM : Made to Play Music
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    Chapter 38 PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching
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    Chapter 39 A Conceptual Framework of Affective Context-Aware Interactive Learning Media
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    Chapter 40 Ontology Based Situation Analysis and Encouragement in E-Learning System
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    Chapter 41 A Standardized Learning Resources Retrieval System Based on Ontology Matching
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    Chapter 42 An Integrated Virtual Environment for Active e-Learning in Theory of Computation
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    Chapter 43 An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming
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    Chapter 44 A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving
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    Chapter 45 Supporting Multi-device for Ubiquitous Learning
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    Chapter 46 A Medical Aided System for Evaluating Crura Rehabilitation
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    Chapter 47 Using Metaphors in Game-Based Education
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    Chapter 48 UML in Action: Integrating Formal Methods in Industrial Design Education
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    Chapter 49 An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training
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    Chapter 50 A Multimodal 3D Storytelling System for Chinese Children
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    Chapter 51 Real World Edutainment Focusing on Human-Human Interaction
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    Chapter 52 Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm
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    Chapter 53 Efficient Embedding of Information and Knowledge into CSCL Applications
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    Chapter 54 Progressive Streaming of Irregular Meshes Using Geometry Images
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    Chapter 55 A QoS Controller for Adaptive Streaming of 3D Triangular Scenes
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    Chapter 56 Geometry-Based Muscle Forces and Inverse Dynamics for Animation
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    Chapter 57 Connectivity Compression for Stripified Triangle Meshes
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    Chapter 58 Interpolating Solid Orientations with a C 2 -Continuous B-Spline Quaternion Curve
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    Chapter 59 Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation
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    Chapter 60 A Robust Watermarking Based on Feature Points
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    Chapter 61 Surface Animation Based on 2D Editing
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    Chapter 62 Kinematic Inbetweening for Motion Animation
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    Chapter 63 Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD
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    Chapter 64 GPU-Based Real-Time Deformation with Normal Reconstruction
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    Chapter 65 Interpolation to Data Points in Plane with Cubic Polynomial Precision
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    Chapter 66 ISMAS: An Interactive Sketch Modeling and Animation System
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    Chapter 67 Point Sampled Surface Reconstruction Based on Local Geometry
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    Chapter 68 An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments
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    Chapter 69 Quantization of Colors Using Median of Pixels for Color Correlogram
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    Chapter 70 Feature-Based Texture Design Using Deformation Techniques
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    Chapter 71 Novel Method for Computer Create Van Gogh’s Oil Style Painting
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    Chapter 72 A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation
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    Chapter 73 3D Visual Feedback in Learning of Piano Posture
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    Chapter 74 An Automated Registration Method for Range Images
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    Chapter 75 Optimizing the Oriental Painting Shader for 3D Online-Game
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    Chapter 76 NBR:A Content-Based News Video Browsing and Retrieval System
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    Chapter 77 An Interactive Snowboard Game in Virtual Environment
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    Chapter 78 Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval
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    Chapter 79 Controllable Multi-party Audio/Video Collaboration Based on Multicast over CERNET
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    Chapter 80 A Synchronous Scaffolding Environment for Collaborative Technical Writing
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    Chapter 81 Data Transmission for Haptic Collaboration in Virtual Environments
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    Chapter 82 Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games
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    Chapter 83 An Efficient Distributed MMOG Server Using 2Layer-Cell Method
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    Chapter 84 Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment
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    Chapter 85 Augmented Galaga on Mobile Devices
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    Chapter 86 A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development
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    Chapter 87 LoI-Based Flow Control on Low-Bandwidth Federates
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    Chapter 88 Dynamic Game Level Generation Using On-Line Learning
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    Chapter 89 Development of Online Game-Based Learning for TRIZ
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    Chapter 90 A Distributed System for Augmented Reality Experiences in Science Centers and Museums
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    Chapter 91 Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment
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    Chapter 92 A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications
Overall attention for this book and its chapters
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Title
Technologies for e-learning and digital entertainment : second international conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 : proceedings
Published by
Springer, January 2007
DOI 10.1007/978-3-540-73011-8
ISBNs
978-3-54-073010-1, 978-3-54-073011-8
Authors

Hui, Kin-chuen

Editors

Hui, Kin-chuen, Pan, Zhigeng, Chung, Ronald Chi-kit, Wang, Charlie C. L., Jin, Xiaogang, Göbel, Stefan, Li, Eric C.-L.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 134 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 1%
Australia 2 1%
Brazil 2 1%
Korea, Republic of 2 1%
South Africa 1 <1%
Finland 1 <1%
Bulgaria 1 <1%
Luxembourg 1 <1%
Netherlands 1 <1%
Other 6 4%
Unknown 115 86%

Demographic breakdown

Readers by professional status Count As %
Student > Master 30 22%
Student > Ph. D. Student 22 16%
Student > Bachelor 21 16%
Professor 10 7%
Student > Postgraduate 9 7%
Other 42 31%
Readers by discipline Count As %
Computer Science 57 43%
Social Sciences 19 14%
Engineering 13 10%
Unspecified 12 9%
Design 9 7%
Other 24 18%