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Mendeley readers
Chapter title |
Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines
|
---|---|
Chapter number | 34 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, March 2017
|
DOI | 10.1007/978-3-319-55834-9_34 |
Book ISBNs |
978-3-31-955833-2, 978-3-31-955834-9
|
Authors |
Adrià Arbués Sangüesa, Andreea-Daniela Ene, Nicolai Krogh Jørgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus |
Mendeley readers
The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 2 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 1 | 50% |
Unknown | 1 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 1 | 50% |
Unknown | 1 | 50% |