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Mendeley readers
Chapter title |
Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants
|
---|---|
Chapter number | 6 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, March 2017
|
DOI | 10.1007/978-3-319-55834-9_6 |
Book ISBNs |
978-3-31-955833-2, 978-3-31-955834-9
|
Authors |
Allan Christensen, Simon André Pedersen, Hendrik Knoche |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 7% |
Unknown | 14 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 3 | 20% |
Student > Master | 2 | 13% |
Student > Doctoral Student | 1 | 7% |
Student > Ph. D. Student | 1 | 7% |
Researcher | 1 | 7% |
Other | 2 | 13% |
Unknown | 5 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 40% |
Business, Management and Accounting | 1 | 7% |
Mathematics | 1 | 7% |
Psychology | 1 | 7% |
Design | 1 | 7% |
Other | 0 | 0% |
Unknown | 5 | 33% |