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X Demographics
Mendeley readers
Title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
---|---|
Published by |
Springer International Publishing, January 2017
|
DOI | 10.1007/978-3-319-55834-9 |
ISBNs |
978-3-31-955833-2, 978-3-31-955834-9
|
Editors |
Anthony Lewis Brooks, Eva Brooks |
X Demographics
The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Ireland | 2 | 25% |
United States | 1 | 13% |
Denmark | 1 | 13% |
Belgium | 1 | 13% |
Unknown | 3 | 38% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 6 | 75% |
Scientists | 2 | 25% |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 15 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 20% |
Student > Master | 3 | 20% |
Student > Ph. D. Student | 3 | 20% |
Other | 1 | 7% |
Researcher | 1 | 7% |
Other | 1 | 7% |
Unknown | 3 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 33% |
Design | 2 | 13% |
Engineering | 2 | 13% |
Arts and Humanities | 1 | 7% |
Psychology | 1 | 7% |
Other | 0 | 0% |
Unknown | 4 | 27% |