History Education in the Digital Age
Springer International Publishing
Chapter title |
Digital Entertainment Gaming as a Site for (Informal) Historical Learning? A Reflection on Possibilities and Limitations
|
---|---|
Chapter number | 9 |
Book title |
History Education in the Digital Age
|
Published by |
Springer, Cham, January 2022
|
DOI | 10.1007/978-3-031-10743-6_9 |
Book ISBNs |
978-3-03-110742-9, 978-3-03-110743-6
|
Authors |
Van den Heede, Pieter |
Country | Count | As % |
---|---|---|
United States | 1 | 33% |
Netherlands | 1 | 33% |
Unknown | 1 | 33% |
Type | Count | As % |
---|---|---|
Scientists | 2 | 67% |
Members of the public | 1 | 33% |
Country | Count | As % |
---|---|---|
Unknown | 2 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 1 | 50% |
Unknown | 1 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Design | 1 | 50% |
Unknown | 1 | 50% |