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Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture

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Cover of 'Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture'

Table of Contents

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    Book Overview
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    Chapter 1 Research on Museum Online User Classification and Evaluation Model Based on the Fogg’s Behavior Model
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    Chapter 2 Emotional Design and Research of Children’s Picnic Tableware
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    Chapter 3 How Architectural Forms Can Influence Emotional Reactions: An Exploratory Study
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    Chapter 4 Research on the Gamification Design of Reading App Based on PAD Emotion Model
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    Chapter 5 In Sync! Design for Social Connection
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    Chapter 6 Research on the Emotional Expression Design of Robots for Human-Robot Interaction
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    Chapter 7 Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework
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    Chapter 8 Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare
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    Chapter 9 Visualizing Tacit Knowledge in Cardiac Operating Room: A Need-Finding Study
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    Chapter 10 Experimental Research on Anthropomorphic Design in Interactive Sleep Persuasion Interface
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    Chapter 11 Health Knowledge Visualization for the Elderly
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    Chapter 12 Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moiré Patterns
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    Chapter 13 Service Design of Clinical Infusion Monitoring System
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    Chapter 14 Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult
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    Chapter 15 Can Electromyography and Subjective Metrics Work Better Together? Exploring Dynamic Muscle Fatigue to Promote the Design of Health and Fitness Technology
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    Chapter 16 Utilization of Digital Fabrication Technology in Hybrid Courses for Industrial Design Education During the COVID-19 Pandemic
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    Chapter 17 Characteristics of Interaction Design and Advantages of Network Teaching
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    Chapter 18 Exploring Children’s Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem
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    Chapter 19 A Prototype Design and Usability Evaluation of a Chinese Educational System
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    Chapter 20 A Student Experience Based Research on Brand Creation of a Private College
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    Chapter 21 Research on Students’ Learning Experience After Embedding Data Thinking into Curriculum
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    Chapter 22 How Should We Educate User Experience Designers (UXD) in Order to Design and Develop Effective Online Learning Platforms? - A Teaching and Learning Framework -
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    Chapter 23 Research on Mixed Teaching Scheme of Human Resource Management Tool Courses Based on Learning Experience
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    Chapter 24 Teaching a Basic Design Class for Art and Design Freshmen: Course Design and Lessons Learned
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    Chapter 25 Investigation of New Private Gardens in Yangtze River Delta and Reflection on Design Value
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    Chapter 26 Anthropometric Hand Dimensions of Chinese Adults Using Three-Dimensional Scanning Technique
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    Chapter 27 Research on Peak Experience Design in Rural Cultural Tourism Service System: Take Diejiao Water Village of Foshan as an Example
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    Chapter 28 Measuring Visual Attractiveness of Urban Commercial Street Using Wearable Cameras: A Case Study of Gubei Gold Street in Shanghai
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    Chapter 29 Pressure Sensitivity Mapping of the Head Region for Chinese Adults for AR Glasses Design
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    Chapter 30 Analysis on Aesthetic Turn and Social Factors of Beijing Jade Art in the Middle of the 20 th Century
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    Chapter 31 Research on Touchpoint Management in the Catering Industry——Taking Haidilao as an Example
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    Chapter 32 From “Fire Pit” to “Hall”: Spiritual Space Design in Chinese Family Life
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    Chapter 33 Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants
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    Chapter 34 Shenzhen Maker Culture with Innovation and Entrepreneurship Policy in the Context of Belt and Road Initiatives
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    Chapter 35 Research on the Experience of Beautiful Rural Spatial Morphology in Shaoguan Area of Northern Guangdong Province Based on Space Syntax: A Case Study of Bailou Village, Shatian Town, Xinfeng County
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Title
Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture
Published by
Springer International Publishing, June 2022
DOI 10.1007/978-3-031-05900-1
ISBNs
978-3-03-105899-8, 978-3-03-105900-1
Editors

Soares, Marcelo M., Rosenzweig, Elizabeth, Marcus, Aaron

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