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HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture

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Cover of 'HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture'

Table of Contents

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    Book Overview
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    Chapter 1 Situational States Influence on Team Workload Demands in Cyber Defense Exercise
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    Chapter 2 Human-Human Communication in Cyber Threat Situations: A Systematic Review
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    Chapter 3 Monitoring Attention of Crane Operators During Load Oscillations Using Gaze Entropy Measures
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    Chapter 4 Uncertainty of Skill Estimates in Operational Deep Knowledge Tracing
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    Chapter 5 Emerging Applications of Cognitive Ergonomics: A Bibliometric and Content Analysis
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    Chapter 6 Total Learning Architecture (TLA) Data Pillars and Their Applicability to Adaptive Instructional Systems
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    Chapter 7 Effect of Image Captioning with Description on the Working Memory
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    Chapter 8 Adaptive Collaborative Intelligence: Key Strategies for Sensemaking in the Wild
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    Chapter 9 Analysis of Specialized Websites in Digital Libraries: Evaluation of UX with Blind Users
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    Chapter 11 Teaching Tablet Technology to Older Adults
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    Chapter 12 A Qualitative Usability Evaluation of Tablets and Accessibility Settings by Older Adults
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    Chapter 13 Research on the Application of Role Theory in Active Aging Education Service System Design
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    Chapter 14 ACF: An Autistic Personas’ Characteristics Source to Develop Empathy in Software Development Teams
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    Chapter 15 A Quantitative Study on Awareness, Usage and Reservations of Voice Control Interfaces by Elderly People
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    Chapter 16 The Investigation into Design Elements of Auditory Pleasure Experience for the Elderly Based on a Testing Tools Development
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    Chapter 17 A Research on the Correlation Between Tactile Perception Characteristics and Aging-Suitable Design in the Elderly Based on a Testing Tools Development
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    Chapter 18 Use of a Video Game with Tangible Interfaces to Work Emotions in Children with Autism
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    Chapter 19 Research on the Design of Smart Bracelets for the Elderly Based on Maslow’s Hierarchy of Needs
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    Chapter 20 Exploring Effectiveness of Absorbing Health Knowledge by the Middle-Aged and Elderly Using Chatbots
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    Chapter 21 A Study into Accessibility and Usability of Automated Teller Machines for Inclusiveness
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    Chapter 22 The Annual BUILD Snapshot: Tracking Alumni Outcomes
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    Chapter 23 Using Self-developed Mobile APP and Arduino to Provide Integrated Multimedia for Lower Graders’ English Vocabulary Learning
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    Chapter 24 Using Cobots, Virtual Worlds, and Edge Intelligence to Support On-line Learning
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    Chapter 25 Developing Academic Engagement Through a Virtual Week of Research, Scholarly, and Creative Activity: Rethinking Collaboration
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    Chapter 26 Heightmap Examiner . A Descriptive Tool for Education in Digital Cartography
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    Chapter 27 Virtual Classrooms for the Development of Practical Laboratories in a Colombian Higher Education Institution
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    Chapter 28 Towards a Computerized Approach to Identify Attentional States of Online Learners
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    Chapter 29 Accompanying Reflection Processes by an AI-Based StudiCoachBot: A Study on Rapport Building in Human-Machine Coaching Using Self Disclosure
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    Chapter 30 A Feasible Design of Ballet Learning Support System with Automated Feedback
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    Chapter 31 Facebook Interface in External Communication. Case: Educational Peruvian School, 2020
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    Chapter 32 Gender Differences in Psychosocial Experiences with Humanoid Robots, Programming, and Mathematics Course
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    Chapter 33 Using Synthetic Datasets to Hone Intuitions Within an Adaptive Learning Environment
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    Chapter 34 Metasynthesis of EU-Based Initiatives to ‘Open Language’ to Individuals and Groups with Migrant Biographies
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    Chapter 35 SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches
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    Chapter 36 An Indoor Location-Based AR Framework for Large-Scale Museum Exhibitions
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    Chapter 37 Environmental Analysis and Design Directions for Non-contact Exhibition Spaces
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    Chapter 38 Critical Art with Brain-Computer Interfaces: Philosophical Reflections from Neuromatic Game Art Project
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    Chapter 39 The Solitary Connected. Media Places and New Emotional Flows in the Platform Society
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    Chapter 40 Design of Wearable Digital Enhancement for Traditional Musical Instruments
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    Chapter 41 Rehabilitate Sustain from Earth to Sea: A Design Study on Interplaying Biosocial Sculpture In-Between the Intertidal Zone
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    Chapter 42 DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization
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    Chapter 43 A Study of Framework Development and Research of Jewelry Design, Based on Pattern Egyptian Culture (Lotus Flower) Used in Culture Product Design
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    Chapter 44 Relationship Between Human-Computer Interaction Features and Players’ Decision-Making in Music Games
Attention for Chapter 38: Critical Art with Brain-Computer Interfaces: Philosophical Reflections from Neuromatic Game Art Project
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Chapter title
Critical Art with Brain-Computer Interfaces: Philosophical Reflections from Neuromatic Game Art Project
Chapter number 38
Book title
HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture
Published by
Springer, Cham, January 2021
DOI 10.1007/978-3-030-90328-2_38
Book ISBNs
978-3-03-090327-5, 978-3-03-090328-2
Authors

Dobrosovestnova, Anna, Coeckelbergh, Mark, Jahrmann, Margarete

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 1 50%
Unknown 1 50%
Readers by discipline Count As %
Decision Sciences 1 50%
Unknown 1 50%