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X Demographics
Mendeley readers
Chapter title |
Three Things Game Designers Need to Know About Assessment
|
---|---|
Chapter number | 5 |
Book title |
Assessment in Game-Based Learning
|
Published by |
Springer New York, February 2016
|
DOI | 10.1007/978-1-4614-3546-4_5 |
Book ISBNs |
978-1-4614-3545-7, 978-1-4614-3546-4
|
Authors |
Robert J. Mislevy, John T. Behrens, Kristen E. Dicerbo, Dennis C. Frezzo, Patti West, Mislevy, Robert J., Behrens, John T., Dicerbo, Kristen E., Frezzo, Dennis C., West, Patti |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 57 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 6 | 11% |
Malaysia | 1 | 2% |
Iran, Islamic Republic of | 1 | 2% |
Australia | 1 | 2% |
Greece | 1 | 2% |
Spain | 1 | 2% |
Unknown | 46 | 81% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 16 | 28% |
Researcher | 12 | 21% |
Student > Doctoral Student | 7 | 12% |
Student > Master | 5 | 9% |
Student > Bachelor | 3 | 5% |
Other | 9 | 16% |
Unknown | 5 | 9% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 20 | 35% |
Computer Science | 12 | 21% |
Engineering | 4 | 7% |
Psychology | 4 | 7% |
Medicine and Dentistry | 3 | 5% |
Other | 8 | 14% |
Unknown | 6 | 11% |