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Mendeley readers
Chapter title |
Designing for Participation in Educational Video Games
|
---|---|
Chapter number | 20 |
Book title |
Assessment in Game-Based Learning
|
Published by |
Springer, New York, NY, January 2012
|
DOI | 10.1007/978-1-4614-3546-4_20 |
Book ISBNs |
978-1-4614-3545-7, 978-1-4614-3546-4
|
Authors |
Daniel T. Hickey, Ellen Jameson, Hickey, Daniel T., Jameson, Ellen |
Mendeley readers
The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 5% |
Canada | 1 | 5% |
Unknown | 18 | 90% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 45% |
Other | 3 | 15% |
Professor | 3 | 15% |
Student > Bachelor | 1 | 5% |
Student > Master | 1 | 5% |
Other | 2 | 10% |
Unknown | 1 | 5% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 8 | 40% |
Medicine and Dentistry | 4 | 20% |
Computer Science | 3 | 15% |
Sports and Recreations | 1 | 5% |
Arts and Humanities | 1 | 5% |
Other | 2 | 10% |
Unknown | 1 | 5% |