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Game-Based Learning Across the Lifespan

Overview of attention for book
Attention for Chapter 4: Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games
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2 X users
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1 Facebook page

Citations

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8 Dimensions

Readers on

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18 Mendeley
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Chapter title
Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games
Chapter number 4
Book title
Game-Based Learning Across the Lifespan
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-41797-4_4
Book ISBNs
978-3-31-941795-0, 978-3-31-941797-4
Authors

Simone Hausknecht, Carman Neustaedter, David Kaufman

Editors

Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 1 6%
Unknown 17 94%

Demographic breakdown

Readers by professional status Count As %
Lecturer 3 17%
Student > Master 3 17%
Student > Doctoral Student 2 11%
Student > Ph. D. Student 1 6%
Researcher 1 6%
Other 1 6%
Unknown 7 39%
Readers by discipline Count As %
Social Sciences 4 22%
Computer Science 2 11%
Agricultural and Biological Sciences 1 6%
Philosophy 1 6%
Psychology 1 6%
Other 1 6%
Unknown 8 44%