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Game-Based Learning Across the Lifespan

Overview of attention for book
Attention for Chapter 9: Digital Games as a Means of Raising Awareness About Ageism and Gender Discrimination: Three Principles for Teachers and Game Developers
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Citations

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Readers on

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5 Mendeley
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Chapter title
Digital Games as a Means of Raising Awareness About Ageism and Gender Discrimination: Three Principles for Teachers and Game Developers
Chapter number 9
Book title
Game-Based Learning Across the Lifespan
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-41797-4_9
Book ISBNs
978-3-31-941795-0, 978-3-31-941797-4
Authors

Andreas Schuch

Editors

Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 40%
Student > Master 1 20%
Unknown 2 40%
Readers by discipline Count As %
Computer Science 1 20%
Psychology 1 20%
Social Sciences 1 20%
Unknown 2 40%