You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Using Game Engines in Mixed Reality Installations
|
---|---|
Chapter number | 65 |
Book title |
Entertainment Computing – ICEC 2011
|
Published by |
Springer Berlin Heidelberg, January 2011
|
DOI | 10.1007/978-3-642-24500-8_65 |
Book ISBNs |
978-3-64-224499-5, 978-3-64-224500-8
|
Authors |
Marija Nakevska, Casper Vos, Alex Juarez, Jun Hu, Geert Langereis, Matthias Rauterberg |
Editors |
Junia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, Kevin Stanley |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Netherlands | 1 | 7% |
Unknown | 14 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 20% |
Professor | 3 | 20% |
Student > Master | 2 | 13% |
Other | 1 | 7% |
Researcher | 1 | 7% |
Other | 2 | 13% |
Unknown | 3 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 33% |
Design | 4 | 27% |
Psychology | 1 | 7% |
Engineering | 1 | 7% |
Earth and Planetary Sciences | 1 | 7% |
Other | 0 | 0% |
Unknown | 3 | 20% |