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Mendeley readers
Chapter title |
Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games
|
---|---|
Chapter number | 44 |
Book title |
Entertainment Computing – ICEC 2011
|
Published by |
Springer Berlin Heidelberg, January 2011
|
DOI | 10.1007/978-3-642-24500-8_44 |
Book ISBNs |
978-3-64-224499-5, 978-3-64-224500-8
|
Authors |
Christian Happ, André Melzer, Georges Steffgen |
Editors |
Junia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, Kevin Stanley |
Mendeley readers
The data shown below were compiled from readership statistics for 31 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 3% |
United States | 1 | 3% |
Germany | 1 | 3% |
Unknown | 28 | 90% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 5 | 16% |
Student > Ph. D. Student | 4 | 13% |
Student > Postgraduate | 3 | 10% |
Professor > Associate Professor | 3 | 10% |
Student > Master | 3 | 10% |
Other | 7 | 23% |
Unknown | 6 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 8 | 26% |
Computer Science | 4 | 13% |
Arts and Humanities | 3 | 10% |
Business, Management and Accounting | 3 | 10% |
Social Sciences | 3 | 10% |
Other | 3 | 10% |
Unknown | 7 | 23% |