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Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies

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Cover of 'Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies'

Table of Contents

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    Book Overview
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    Chapter 1 Universal Design of ICT: A Historical Journey from Specialized Adaptations Towards Designing for Diversity
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    Chapter 2 From Accessible Interfaces to Useful and Adapted Interactions
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    Chapter 3 Integrated Assistive Auxiliary System - Developing Low Cost Assistive Technology to Provide Computational Accessibility for Disabled People
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    Chapter 4 Co-creating Persona Scenarios with Diverse Users Enriching Inclusive Design
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    Chapter 5 Construction of an Inexpensive Eye Tracker for Social Inclusion and Education
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    Chapter 6 Understanding Organizations Through Systems Oriented Design: Mapping Critical Intervention Points for Universal Design
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    Chapter 7 Process Modelling (BPM) in Healthcare – Breast Cancer Screening
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    Chapter 8 Brain-Computer Interfaces for Communication in Severe Acquired Brain Damage: Challenges and Strategies in Clinical Research and Development
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    Chapter 9 Evaluating Hands-On and Hands-Free Input Methods for a Simple Game
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    Chapter 10 Affective Communication Enhancement System for Locked-In Syndrome Patients
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    Chapter 11 Perceived Midpoint of the Forearm
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    Chapter 12 Gen_braille: Development of a Braille Pattern Printing Method for Parametric 3D CAD Modeling
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    Chapter 13 User Interfaces in Dark Mode During Daytime – Improved Productivity or Just Cool-Looking?
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    Chapter 14 Usability Evaluation of Short Dwell-Time Activated Eye Typing Techniques
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    Chapter 15 A Comparative Study of Three Sudoku Input Methods for Touch Displays
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    Chapter 16 QB-Gest: Qwerty Bimanual Gestural Input for Eyes-Free Smartphone Text Input
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    Chapter 17 Exploring WAI-Aria Techniques to Enhance Screen Reader Interaction: The Case of a Portal for Rating Accessibility of Cultural Heritage Sites
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    Chapter 18 Impact of Sentence Length on the Readability of Web for Screen Reader Users
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    Chapter 19 Towards Universal Accessibility on the Web: Do Grammar Checking Tools Improve Text Readability?
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    Chapter 20 Investigating the Effect of Adding Visual Content to Textual Search Interfaces on Accessibility of Dyslexic Users
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    Chapter 21 A Comparative Study of Accessibility and Usability of Norwegian University Websites for Screen Reader Users Based on User Experience and Automated Assessment
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    Chapter 22 Usability of User-Centric Mobile Application Design from Visually Impaired People’s Perspective
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    Chapter 23 Large Scale Augmented Reality for Collaborative Environments
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    Chapter 24 Walking Support for Visually Impaired Using AR/MR and Virtual Braille Block
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    Chapter 25 Effect of Background Element Difference on Regional Cerebral Blood Flow While Viewing Stereoscopic Video Clips
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    Chapter 26 Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units
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    Chapter 27 A Virtual Rehabilitation System for Occupational Therapy with Hand Motion Capture and Force Feedback
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    Chapter 28 iVision: An Assistive System for the Blind Based on Augmented Reality and Machine Learning
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    Chapter 29 Relationship Between Eye Movements and Individual Differences in Motion Sickness Susceptibility While Viewing Stereoscopic Movies Under Controlled Consciousness
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    Chapter 30 HoloPrognosis - An AR-Based Serious Exercise Game for Early Stage Parkinson’s Disease Patients
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    Chapter 31 A Feasibility Study on the Application of Virtual Reality Technology for the Rehabilitation of Upper Limbs After Stroke
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    Chapter 32 Usable and Accessible Robot Programming System for People Who Are Visually Impaired
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    Chapter 33 Lego Robots in Puppet Play for Children with Cerebral Palsy
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    Chapter 34 Being Aware of One’s Self in the Auto-generated Chat with a Communication Robot
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    Chapter 35 Voice User Interfaces for Service Robots: Design Principles and Methodology
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    Chapter 36 Robotic Cane for the Visually Impaired
Attention for Chapter 13: User Interfaces in Dark Mode During Daytime – Improved Productivity or Just Cool-Looking?
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Chapter title
User Interfaces in Dark Mode During Daytime – Improved Productivity or Just Cool-Looking?
Chapter number 13
Book title
Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies
Published by
Springer, Cham, July 2020
DOI 10.1007/978-3-030-49282-3_13
Book ISBNs
978-3-03-049281-6, 978-3-03-049282-3
Authors

Lasse Apalnes Pedersen, Svavar Skuli Einarsson, Fredrik Arne Rikheim, Frode Eika Sandnes, Pedersen, Lasse Apalnes, Einarsson, Svavar Skuli, Rikheim, Fredrik Arne, Sandnes, Frode Eika

Twitter Demographics

The data shown below were collected from the profiles of 2 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 20 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 5 25%
Student > Ph. D. Student 3 15%
Researcher 2 10%
Student > Doctoral Student 2 10%
Student > Master 2 10%
Other 2 10%
Unknown 4 20%
Readers by discipline Count As %
Computer Science 5 25%
Business, Management and Accounting 2 10%
Design 2 10%
Psychology 2 10%
Agricultural and Biological Sciences 1 5%
Other 2 10%
Unknown 6 30%