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Intersections in Simulation and Gaming: Disruption and Balance

Overview of attention for book
Attention for Chapter 6: Towards Optimizing Place Experience Using Design Science Research and Augmented Reality Gamification
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Citations

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35 Mendeley
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Chapter title
Towards Optimizing Place Experience Using Design Science Research and Augmented Reality Gamification
Chapter number 6
Book title
Intersections in Simulation and Gaming: Disruption and Balance
Published by
Springer, Singapore, September 2019
DOI 10.1007/978-981-32-9582-7_6
Book ISBNs
978-9-81-329581-0, 978-9-81-329582-7
Authors

Nikolche Vasilevski, James Birt

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 35 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 4 11%
Other 3 9%
Lecturer 3 9%
Student > Bachelor 3 9%
Student > Ph. D. Student 3 9%
Other 6 17%
Unknown 13 37%
Readers by discipline Count As %
Computer Science 8 23%
Business, Management and Accounting 4 11%
Social Sciences 2 6%
Psychology 2 6%
Mathematics 1 3%
Other 4 11%
Unknown 14 40%