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Mendeley readers
Chapter title |
Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding
|
---|---|
Chapter number | 17 |
Book title |
Persuasive Technology
|
Published in |
Lecture notes in computer science, March 2016
|
DOI | 10.1007/978-3-319-31510-2_17 |
Book ISBNs |
978-3-31-931509-6, 978-3-31-931510-2
|
Authors |
Bernhard Maurer, Magdalena Gärtner, Martin Wuchse, Alexander Meschtscherjakov, Manfred Tscheligi |
Editors |
Alexander Meschtscherjakov, Boris De Ruyter, Verena Fuchsberger, Martin Murer, Manfred Tscheligi |
Mendeley readers
The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 13 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 23% |
Researcher | 2 | 15% |
Student > Ph. D. Student | 2 | 15% |
Student > Doctoral Student | 1 | 8% |
Student > Master | 1 | 8% |
Other | 1 | 8% |
Unknown | 3 | 23% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 54% |
Psychology | 2 | 15% |
Environmental Science | 1 | 8% |
Unknown | 3 | 23% |