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Mendeley readers
Chapter title |
Creating Awareness of Sleep-Wake Hours by Gamification
|
---|---|
Chapter number | 11 |
Book title |
Persuasive Technology
|
Published in |
Lecture notes in computer science, March 2016
|
DOI | 10.1007/978-3-319-31510-2_11 |
Book ISBNs |
978-3-31-931509-6, 978-3-31-931510-2
|
Authors |
Ezgi Ilhan, Bahar Sener, Hüseyin Hacihabiboğlu |
Editors |
Alexander Meschtscherjakov, Boris De Ruyter, Verena Fuchsberger, Martin Murer, Manfred Tscheligi |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 4% |
Unknown | 23 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 5 | 21% |
Student > Ph. D. Student | 3 | 13% |
Student > Master | 3 | 13% |
Student > Doctoral Student | 2 | 8% |
Lecturer | 2 | 8% |
Other | 2 | 8% |
Unknown | 7 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 29% |
Design | 2 | 8% |
Business, Management and Accounting | 1 | 4% |
Mathematics | 1 | 4% |
Biochemistry, Genetics and Molecular Biology | 1 | 4% |
Other | 4 | 17% |
Unknown | 8 | 33% |