↓ Skip to main content

Serious Games, Interaction, and Simulation

Overview of attention for book
Cover of 'Serious Games, Interaction, and Simulation'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Editorial
  3. Altmetric Badge
    Chapter 2 Games Keep You Forever Young in Mind and Body
  4. Altmetric Badge
    Chapter 3 How Fun Can a Serious Game Be?
  5. Altmetric Badge
    Chapter 4 Applying a Serious Game Quality Model
  6. Altmetric Badge
    Chapter 5 Dynamic Serious Games Balancing
  7. Altmetric Badge
    Chapter 6 Relation Between Game Genres and Competences for In-Game Certification
  8. Altmetric Badge
    Chapter 7 Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project
  9. Altmetric Badge
    Chapter 8 VirtualSign in Serious Games
  10. Altmetric Badge
    Chapter 9 The Design and Study of a Serious Game for Attention Training of the Older Adults
  11. Altmetric Badge
    Chapter 10 Sensitizing: Helping Children Design Serious Games for a Surrogate Population
  12. Altmetric Badge
    Chapter 11 Chess Playing and Mathematics: An Exploratory Study in the South African Context
  13. Altmetric Badge
    Chapter 12 A Virtual City Environment for Engineering Problem Based Learning
  14. Altmetric Badge
    Chapter 13 Knowledge Improvement of Dental Students in Thailand and UK Through an Online Serious Game in Dental Public Health
  15. Altmetric Badge
    Chapter 14 A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving
  16. Altmetric Badge
    Chapter 15 Serious Computer Games Design for Active Learning in Teacher Education
  17. Altmetric Badge
    Chapter 16 Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring
  18. Altmetric Badge
    Chapter 17 Serious Games for Large-Scale Image Sensing
  19. Altmetric Badge
    Chapter 18 Games’ “Social Tech Booster”
  20. Altmetric Badge
    Chapter 19 BIM to IoT: The Persistence Problem
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • Good Attention Score compared to outputs of the same age (74th percentile)

Mentioned by

twitter
5 X users
facebook
1 Facebook page

Citations

dimensions_citation
3 Dimensions

Readers on

mendeley
25 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Serious Games, Interaction, and Simulation
Published by
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, January 2016
DOI 10.1007/978-3-319-29060-7
ISBNs
978-3-31-929059-1, 978-3-31-929060-7
Editors

Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 25 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 4%
Unknown 24 96%
Readers by discipline Count As %
Social Sciences 1 4%
Unknown 24 96%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 April 2016.
All research outputs
#7,055,883
of 25,992,468 outputs
Outputs from Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
#1
of 1 outputs
Outputs of similar age
#100,671
of 402,374 outputs
Outputs of similar age from Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
#1
of 1 outputs
Altmetric has tracked 25,992,468 research outputs across all sources so far. This one has received more attention than most of these and is in the 72nd percentile.
So far Altmetric has tracked 1 research outputs from this source. They receive a mean Attention Score of 5.0. This one scored the same or higher as 0 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 402,374 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 74% of its contemporaries.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them