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Mendeley readers
Chapter title |
Application of Virtual Reality and Gamification in the Teaching of Art History
|
---|---|
Chapter number | 17 |
Book title |
Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration
|
Published by |
Springer, Cham, July 2019
|
DOI | 10.1007/978-3-030-21817-1_17 |
Book ISBNs |
978-3-03-021816-4, 978-3-03-021817-1
|
Authors |
Evelyn Marilyn Riveros Huaman, Roni Guillermo Apaza Aceituno, Olha Sharhorodska |
Mendeley readers
The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 43 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 4 | 9% |
Researcher | 4 | 9% |
Lecturer | 3 | 7% |
Student > Bachelor | 2 | 5% |
Lecturer > Senior Lecturer | 2 | 5% |
Other | 7 | 16% |
Unknown | 21 | 49% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 26% |
Arts and Humanities | 4 | 9% |
Engineering | 2 | 5% |
Business, Management and Accounting | 2 | 5% |
Social Sciences | 2 | 5% |
Other | 2 | 5% |
Unknown | 20 | 47% |