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Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration

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Cover of 'Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration'

Table of Contents

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    Book Overview
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    Chapter 1 Design of a Novel Web Utility that Provides Multi-lingual Word Definitions for Child E-Book Applications
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    Chapter 2 Design Principles for Wearable Enhanced Embodied Learning of Movement
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    Chapter 3 Analyzing Students’ WhatsApp Messages to Evaluate the Individual Acquisition of Teamwork Competence
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    Chapter 4 An Analysis of ProjectEdu : A Mobile Learning Application for Software Project Management Education
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    Chapter 5 Wearable Technologies in Education: A Design Space
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    Chapter 6 Ready, Steady, Move! Coding Toys, Preschoolers, and Mobile Playful Learning
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    Chapter 7 Evaluating the Usability of Pervasive Conversational User Interfaces for Virtual Mentoring
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    Chapter 8 Learn Chinese in Sindhi: App Development and Evaluation
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    Chapter 9 Measuring Hedonic and Content Quality of Social Networking Sites Used in Interactive Learning Ecosystems
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    Chapter 10 A Simple Web Utility for Automatic Speech Quantification in Dyadic Reading Interactions
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    Chapter 11 UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations
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    Chapter 12 An Immersive Virtual Reality Experience for Learning Spanish
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    Chapter 13 Immersive Community Analytics for Wearable Enhanced Learning
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    Chapter 14 Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education
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    Chapter 15 Pedagogical-Agent Learning Companions in a Virtual Reality Educational Experience
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    Chapter 16 A VRLE Design Scheme for the Learning of Film Making
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    Chapter 17 Application of Virtual Reality and Gamification in the Teaching of Art History
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    Chapter 18 Indoor Navigation Through Storytelling in Virtual Reality
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    Chapter 19 Accessibility in Mobile Applications of Portuguese Public Administration
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    Chapter 20 Toward Improving Situation Awareness and Team Coordination in Emergency Response with Sensor and Video Data Streams
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    Chapter 21 Parent and Child Voice Activity Detection in Pivotal Response Treatment Video Probes
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    Chapter 22 Geolocation Search with SharePoint Fast Search Feature and A (star) Search Algorithm
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    Chapter 23 A Study of Internship Satisfaction and Future Job Intention of Taiwanese Young Generation Z Students with Different Levels of Technology
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    Chapter 24 Requirements for Wearable Technologies to Promote Adherence to Physical Activity Programs for Older Adults
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    Chapter 25 Facilitating Access to Cross-Border Learning Services and Environments with eIDAS
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    Chapter 26 Barriers to Success in a Collaborative Technological Ecosystem: A Study on the Perception of the Interoperability Problem in Civil Engineering Education
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    Chapter 27 Towards Supportive Mechanisms for Crowd Collaboration – Design Guidelines for Platform Developers
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    Chapter 28 Interactive System for Collaborative Historical Analogy
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Citations

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Title
Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration
Published by
Springer International Publishing, August 2019
DOI 10.1007/978-3-030-21817-1
ISBNs
978-3-03-021816-4, 978-3-03-021817-1
Editors

Zaphiris, Panayiotis, Ioannou, Andri

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 34 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 34 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 9 26%
Student > Master 6 18%
Student > Doctoral Student 3 9%
Researcher 3 9%
Student > Postgraduate 3 9%
Other 5 15%
Unknown 5 15%
Readers by discipline Count As %
Computer Science 12 35%
Psychology 4 12%
Social Sciences 3 9%
Design 3 9%
Arts and Humanities 2 6%
Other 4 12%
Unknown 6 18%