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Universal Access in Human-Computer Interaction. Ambient Interaction

Overview of attention for book
Cover of 'Universal Access in Human-Computer Interaction. Ambient Interaction'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Creating Smart and Accessible Ubiquitous Knowledge Environments
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    Chapter 2 Coupling Interaction Resources and Technical Support
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    Chapter 3 Learning Situation Models for Providing Context-Aware Services
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    Chapter 4 Ambient Intelligence and Multimodality
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    Chapter 5 Is the Intelligent Environment Smart Enough?
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    Chapter 6 An Agent-Based Framework for Context-Aware Services
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    Chapter 7 An MDE-SOA Approach to Support Plastic User Interfaces in Ambient Spaces
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    Chapter 8 Universal Access in Human-Computer Interaction. Ambient Interaction
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    Chapter 9 Informative Art Display Metaphors
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    Chapter 10 Usable Multi-Display Environments: Concept and Evaluation
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    Chapter 11 Ambient Intelligence in Assisted Living: Enable Elderly People to Handle Future Interfaces
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    Chapter 12 Multi-modal Authentication for Ubiquitous Computing Environments
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    Chapter 13 Secure Authentication and Accounting Mechanism on WLAN with Interaction of Mobile Message Service
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    Chapter 14 Dynamic Conflict Detection and Resolution in a Human-Centered Ubiquitous Environment
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    Chapter 15 From Ambient Devices to Smart Care for Blind People: A Metaphor of Independent Living with Responsive Service Scenarios
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    Chapter 16 Crisis Rooms Are Ambient Intelligence Digital Territories
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    Chapter 17 Learning Topologies of Situated Public Displays by Observing Implicit User Interactions
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    Chapter 18 A Context-Aware Service Platform to Support Continuous Care Networks for Home-Based Assistance
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    Chapter 19 Architectural Backpropagation Support for Managing Ambiguous Context in Smart Environments
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    Chapter 20 Managing Disclosure of Personal Health Information in Smart Home Healthcare
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    Chapter 21 Intelligent Privacy Support for Large Public Displays
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    Chapter 22 Universal Access Issues in an Ambient Intelligence Research Facility
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    Chapter 23 Designing Ubiquitous Shopping Support Systems Based on Human-Centered Approach
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    Chapter 24 CSCL at Home: Affordances and Challenges of Ubiquitous Computing
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    Chapter 25 Non-homogenous Network, Control Hub and Smart Controller (NCS) Approach to Incremental Smart Homes
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    Chapter 26 Accessibility of Internet Portals in Ambient Intelligent Scenarios: Re-thinking Their Design and Implementation
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    Chapter 27 Engineering Social Awareness in Work Environments
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    Chapter 28 Case Study of Human Computer Interaction Based on RFID and Context-Awareness in Ubiquitous Computing Environments
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    Chapter 29 Accessibility and Usability Evaluation of MAIS Designer: A New Design Tool for Mobile Services
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    Chapter 30 Enhancing the Safety Feeling of Mobility Impaired Travellers Through Infomobility Services
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    Chapter 31 Handling Uni- and Multimodal Threat Cueing with Simultaneous Radio Calls in a Combat Vehicle Setting
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    Chapter 32 Necropolis as a Material Remembrance Space
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    Chapter 33 Reconsumption and Recycling in the Ergonomic Design of Architecture
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    Chapter 34 Listen! There Are Other Road Users Close to You – Improve the Traffic Awareness of Truck Drivers
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    Chapter 35 HMI Principles for Lateral Safe Applications
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    Chapter 36 INSAFES HCI Principles for Integrated ADAS Applications
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    Chapter 37 Sonification System of Maps for Blind
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    Chapter 38 An Accesible and Collaborative Tourist Guide Based on Augmented Reality and Mobile Devices
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    Chapter 39 The Use of Kaizen Continuous Improvement Approach for Betterment of Ergonomic Standards of Workstations
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    Chapter 40 Development and Application of a Universal, Multimodal Hypovigilance-Management-System
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    Chapter 41 Towards Cultural Adaptability to Broaden Universal Access in Future Interfaces of Driver Information Systems
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    Chapter 42 A Multi-modal Architecture for Intelligent Decision Making in Cars
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    Chapter 43 Usability in Location-Based Services: Context and Mobile Map Navigation
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    Chapter 44 Universal Access in Human-Computer Interaction. Ambient Interaction
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    Chapter 45 In-Vehicle Information System Used in Complex and Low Traffic Situations: Impact on Driving Performance and Attitude
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    Chapter 46 Changing Interfaces Using Natural Arm Posture – A New Interaction Paradigm for Pedestrian Navigation Systems on Mobile Devices
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    Chapter 47 Ergonomics of Contemporary Urban Necropolises
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    Chapter 48 The Use of Virtual Reality to Train Older Adults in Processing of Spatial Information
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    Chapter 49 Using Personas and Scenarios as an Interface Design Tool for Advanced Driver Assistance Systems
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    Chapter 50 Pedestrian Navigation System Implications on Visualization
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    Chapter 51 A DIYD (Do It Yourself Design) e-Commerce System for Vehicle Design Based on Ontologies and 3D Visualization
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    Chapter 52 WATCH-OVER HMI for Vulnerable Road Users’ Protection
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    Chapter 53 Improvement Approach of the Automation System in Aviation for Flight Safety
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    Chapter 54 Addressing Concepts for Mobile Location-Based Information Services
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    Chapter 55 Ergonomic Design of Children’s Play Spaces in the Urban Environment
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    Chapter 56 Towards an Accessible Europe
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    Chapter 57 Nomad Devices Adaptation for Offering Computer Accessible Infomobility Services
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    Chapter 58 GOOD ROUTE HMI for Actors Involved in Dangerous Goods Transportation
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    Chapter 59 An Empirical Study of Developing an Adaptive Location-Based Services Interface on Smartphone
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    Chapter 60 Augmented Ambient: An Interactive Mobility Scenario
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    Chapter 61 A New Approach for Pedestrian Navigation for Mobility Impaired Users Based on Multimodal Annotation of Geographical Data
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    Chapter 62 A Proposal for Distance Information Displaying Method of a Walking Assistive Device for the Blind
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    Chapter 63 Specification of Information Needs for the Development of a Mobile Communication Platform to Support Mobility of People with Functional Limitations
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    Chapter 64 Intuitive Map Navigation on Mobile Devices
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    Chapter 65 An Interactive Entertainment System Usable by Elderly People with Dementia
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    Chapter 66 VRfx – A User Friendly Tool for the Creation of Photorealistic Virtual Environments
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    Chapter 67 Effects of Virtual Reality Display Types on the Brain Computer Interface System
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    Chapter 68 A First Person Visuo-Haptic Environment
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    Chapter 69 AKROPHOBIA Treatment Using Virtual Environments: Evaluation Using Real-Time Physiology
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    Chapter 70 Multimodal Augmented Reality in Medicine
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    Chapter 71 New HCI Based on a Collaborative 3D Virtual Desktop for Surgical Planning and Decision Making
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    Chapter 72 Measurement and Prediction of Cybersickness on Older Users Caused by a Virtual Environment
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    Chapter 73 VR, HF and Rule-Based Technologies Applied and Combined for Improving Industrial Safety
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    Chapter 74 Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders
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    Chapter 75 Controlling an Anamorphic Projected Image for Off-Axis Viewing
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    Chapter 76 An Anthropomorphic AR-Based Personal Information Manager and Guide
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    Chapter 77 Merging of Next Generation VR and Ambient Intelligence – From Retrospective to Prospective User Interfaces
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    Chapter 78 Steady-State VEPs in CAVE for Walking Around the Virtual World
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    Chapter 79 An Eye-Gaze Input System Using Information on Eye Movement History
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    Chapter 80 Handheld Haptic Display with Braille I/O
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    Chapter 81 Nonverbally Smart User Interfaces: Postural and Facial Expression Data in Human Computer Interaction
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    Chapter 82 Towards a Physical Based Interaction-Model for Information Visualization
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    Chapter 83 A Note on Brain Actuated Spelling with the Berlin Brain-Computer Interface
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    Chapter 84 EOG Pattern Recognition Trial for a Human Computer Interface
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    Chapter 85 Continuous Recognition of Human Facial Expressions Using Active Appearance Model
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    Chapter 86 Robust Extraction of Moving Objects Based on Hue and Hue Gradient
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    Chapter 87 An Adaptive Vision System Toward Implicit Human Computer Interaction
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    Chapter 88 Detailed Monitoring of User’s Gaze and Interaction to Improve Future E-Learning
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    Chapter 89 Facial Expression Recognition Based on Color Lines Model and Region Based Processing
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    Chapter 90 A Real-Time Gesture Tracking and Recognition System Based on Particle Filtering and Ada-Boosting Techniques
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    Chapter 91 Enhancing Human-Computer Interaction with Embodied Conversational Agents
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    Chapter 92 Comparison Between Event Related Potentials Obtained by Syllable Recall Tasks and by Associative Recall Tasks
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    Chapter 93 Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
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    Chapter 94 Integrating Multimodal Cues Using Grammar Based Models
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    Chapter 95 New Type of Auditory Progress Bar: Exploration, Design and Evaluation
  97. Altmetric Badge
    Chapter 96 Factors Influencing the Usability of Icons in the LCD Touch Screens
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    Chapter 97 Natural Demonstration of Manipulation Skills for Multimodal Interactive Robots
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    Chapter 98 Smart SoftPhone Device for the Network Quality Parameters Discovery and Measurement
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    Chapter 99 BloNo: A New Mobile Text-Entry Interface for the Visually Impaired
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    Chapter 100 Low-Cost Portable Text Recognition and Speech Synthesis with Generic Laptop Computer, Digital Camera and Software
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    Chapter 101 Human Interface for the Robot Control in Networked and Multi-sensored Environment
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    Chapter 102 Gesture-Based Interactions on Multiple Large Displays with a Tabletop Interface
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    Chapter 103 3D Model Based Face Recognition by Face Representation Using PVM and Pose Approximation
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    Chapter 104 The Use of Interactive Visual Metaphors to Enhance Group Discussions Using Mobile Devices
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    Chapter 105 An Accessible and Usable Soft Keyboard
  107. Altmetric Badge
    Chapter 106 Ambient Documents: Intelligent Prediction for Ubiquitous Content Access
  108. Altmetric Badge
    Chapter 107 Combining Pointing Gestures with Video Avatars for Remote Collaboration
  109. Altmetric Badge
    Chapter 108 Integrating Language, Vision and Action for Human Robot Dialog Systems
  110. Altmetric Badge
    Chapter 109 A New Gaze-Based Interface for Environmental Control
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    Chapter 110 Geometry Issues of a Gaze Tracking System
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    Chapter 111 Adaptive Context Aware Attentive Interaction in Large Tiled Display
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    Chapter 112 Improvements of Chord Input Devices for Mobile Computer Users
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    Chapter 113 A Study of Control Performance in Low Frequency Motion Workstation
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    Chapter 114 An Ambient Display for the Elderly
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    Chapter 115 Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (80th percentile)
  • Good Attention Score compared to outputs of the same age and source (69th percentile)

Mentioned by

patent
2 patents

Readers on

mendeley
87 Mendeley
connotea
1 Connotea
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Title
Universal Access in Human-Computer Interaction. Ambient Interaction
Published by
Lecture notes in computer science, January 2007
DOI 10.1007/978-3-540-73281-5
ISBNs
978-3-54-073280-8, 978-3-54-073281-5
Authors

Constantine Stephanidis

Editors

Constantine Stephanidis

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 87 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 5 6%
Portugal 2 2%
United States 2 2%
Austria 2 2%
Switzerland 1 1%
Belgium 1 1%
United Kingdom 1 1%
Unknown 73 84%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 18 21%
Student > Master 15 17%
Student > Bachelor 11 13%
Researcher 6 7%
Professor 4 5%
Other 11 13%
Unknown 22 25%
Readers by discipline Count As %
Computer Science 40 46%
Social Sciences 5 6%
Engineering 5 6%
Design 4 5%
Neuroscience 3 3%
Other 5 6%
Unknown 25 29%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 6. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 27 January 2016.
All research outputs
#4,711,135
of 22,851,489 outputs
Outputs from Lecture notes in computer science
#1,575
of 8,126 outputs
Outputs of similar age
#21,196
of 157,023 outputs
Outputs of similar age from Lecture notes in computer science
#17
of 59 outputs
Altmetric has tracked 22,851,489 research outputs across all sources so far. Compared to these this one has done well and is in the 76th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one has done well, scoring higher than 79% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 157,023 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 80% of its contemporaries.
We're also able to compare this research output to 59 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 69% of its contemporaries.