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Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

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Table of Contents

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    Book Overview
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    Chapter 1 Four Dichotomies on Digital Environments Between Art, Heritage and Education: Opening Address
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    Chapter 2 Virtual Reality: The Use of Images for the Interpretation and Experience of Culture and Heritage
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    Chapter 3 The Digital Museum as a Third Space: Giving Shape to Conceptualization
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    Chapter 4 Visitor’s Approaches, Personality Traits and Psycho-Physiological Well-Being in Different Art Style Museums
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    Chapter 5 New Interoperable Tools to Communicate Knowledge of Historic Cities and Their Preservation and Innovation
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    Chapter 6 New Media Exhibit at the Musée des Civilisations de L’Europe et de la Méditerranée
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    Chapter 7 Digital Technologies in Heritage Conservation. Methods of Teaching and Learning This M.Sc. Degree, Unique in Germany
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    Chapter 8 Structure from Motion Systems: Application Possibilities in Education and Cultural Heritage. New Approach Methods to Education and Preservation
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    Chapter 9 Video Games for Learning Projective Geometry: Analysis of Virtual Spaces Through the Disciplines of Representation
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    Chapter 10 Disciplines of Representation and Photographic Culture. The Strategic Plan for Photography Development in Italy 2018–2022
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    Chapter 11 Venetian Perspective Boxes: When the Images Become Environments
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    Chapter 12 Automatic Image Recognition. Applications to Architecture
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    Chapter 13 Kosmesis Design. Eco-nomica-logical Cultural
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    Chapter 14 Communicating the Heritage, a Transmedia-Driven Approach
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    Chapter 15 Representing Heritage on the Web. A Survey of Online Platforms to Communicate Tangible Assets
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    Chapter 16 Digital Exploration in Archival Heritage. Research for the Knowledge, Use and Communication of Architecture Archives Through Digital Representation
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    Chapter 17 PUDCAD Project. Towards a CAD-Based Game for the Implementation of Universal Design Principles in Design Education
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    Chapter 18 3D Printing Technology, Video Mapping and Immersive Audiovisual Scenography for Heritage Museum Exhibits
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    Chapter 19 Digital Survey and Parametric Representation. The Hypoglies of Civita di Bagnoregio
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    Chapter 20 A Journey of Valorisation from the Sacred to the Secular. The Oratory of Sant’Antonio Abate in the Village of Mele (Genoa-Italy)
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    Chapter 21 Project and Representation. A Dialogue for the Campania Hinterland
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    Chapter 22 The Digital Platform of the Gabinetto di Fisica of the Gymnasium School Paolo Sarpi in Bergamo : A Case Study Between Research and Didactic
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    Chapter 23 When the Future Is the Past. Digital Databases for the Virtualization of Museum Collection
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    Chapter 24 The Pollicina Project: A Collaborative and Educational Social Suite to Build Cultural Itineraries
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    Chapter 25 The District as a Heritage Asset to be Explored. Pathways to Discovery and Appropriation in Bicocca
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    Chapter 26 Children’s Color Experience Across the Virtual and Material Dimensions. Reflections Based on Experimentation
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    Chapter 27 Art-Based Methods. An Approach to Educational Research
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    Chapter 28 Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage
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    Chapter 29 Chromatic Dimensions as Heritage of the Project Culture. Cromo : Interactive Teaching Manual
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    Chapter 30 Semantic Models for Education. Representations, between Research and Didactic, for Architecture and Design
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    Chapter 31 European Digital Library for the Intercultural Dialogue. Interactive Environments for Education, Cultural Heritage and Civic Empowerment
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    Chapter 32 Visual Culture and Cultural Heritage: ViC-CH a Synthesis Between Digital Representation and Heritage Experience
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    Chapter 33 Remediating the Historical City. Ubiquitous Augmented Reality for Cultural Heritage Enhancement
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    Chapter 34 Digital Interactive Baroque Atria in Turin: A Project Aimed to Sharing and Enhancing Cultural Heritage
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    Chapter 35 Representing and Communicating the Cultural Heritage Construction of Virtual Urban and Architectural Scale Places for Learning
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    Chapter 36 The Augmented Reality as an Instrument for the Representation/Visualization of Architecture
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    Chapter 37 Digital Cultural Heritage: From Educational Experience to the Artefact in Augmented Reality
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    Chapter 38 SAR for Kids: Spatial Augmented Reality as Tool for Art Education
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    Chapter 39 Art upon Art: The Spatial Augmented Reality as New Value for Contemporary Art and Educational Tool for Art History
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    Chapter 40 Augmented Cityscape: The GLOWFestival Case as Valuator of the Territory Cultural Heritage
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    Chapter 41 Digital Museums, Digitized Museums
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    Chapter 42 Drawing and Project at the VChUTEMAS. Graphic Interpretations
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    Chapter 43 Coherence of Visual and Epistemic Elements in Multimodal Artifacts for the Cultural Heritage Education. The Case Study of the Vitruvian Man by Leonardo da Vinci
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    Chapter 44 Interactive Installations and Suggestive Experiences. A Project for the Home of M. Obellius Firmus in Pompeii
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    Chapter 45 The Drawing and the Virtual Model of the Monastery of Archangels Michael and Gabriel in Kosovo. Survey and Modeling
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    Chapter 46 Amazon Mechanical Turk
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    Chapter 47 Art Mistakes
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    Chapter 48 Inclusive Memory. Museum Education to Promote the Creation of a New Shared Memory
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    Chapter 49 In Search for Recovered Object. Creative Heritage as the Aesthetic, Pedagogical and Desire-Related Outcome of “Fake” Museum Art
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    Chapter 50 Through the Museum. New Models of Communication
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    Chapter 51 Museums in the Era of Digital Revolution. Persuasive Communication and Multimodal Approaches for Overcoming the Digital Divide
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    Chapter 52 The Professionalism of the Museum Educator Between Heritage Competences and Digital Competences
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    Chapter 53 Calculating the Social Impact of Culture. A SROI Application in a Museum
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    Chapter 54 Travelling Salesperson in an Immersive Virtual Environment: Experimental Evaluation of Tracking System Device
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    Chapter 55 Displaying Performing Arts. The Dumb Type Case at Centre Pompidou-Metz
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    Chapter 56 Immersive Experiences in Staircases. The Geometric System as Sensorial Stirring
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    Chapter 57 Interactive/Participatory Designing the Experience of Contemporary Maquettes
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    Chapter 58 Carving Time and Space: A Mutual Stimulation of IT and Archaeology to Craft Multidimensional VR Data-Inspection
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    Chapter 59 An Ongoing Experimentation for VR, AR and MAR of a Design Museum
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    Chapter 60 Mixed Virtuality in the Communication of Cultural Heritage
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    Chapter 61 Advanced Simulation of Frank Lloyd Wright’s Fallingwater: Digital Reconstruction and Virtual Reality
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    Chapter 62 Representing a Space-Based Digital Archive on Historical Maps: A User-Centered Design Approach
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    Chapter 63 A Digital Map as a Representational Tool Implications for the Instructional Design Process
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    Chapter 64 Territorial Diagrams Planning Cycle Routes with Digital Tools Oriented to the Knowledge of the Territory
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    Chapter 65 3D Image Based Modelling Using Google Earth Imagery for 3D Landscape Modelling
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    Chapter 66 Memory in Names. Toponyms in Historical Cadastres for the Analysis of the Religious Presence in the Walled City
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    Chapter 67 The Mediated Landscape. Methods and Media for the Re-knowledge of the Torbiere del Sebino
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    Chapter 68 Real Scale Augmented Reality. A Novel Paradigm for Archaeological Heritage Fruition
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    Chapter 69 Digital Technologies for the Fruition of Archaeological Heritage. The Visualisation of the Temple C Metopes Polychrome in Selinunte
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    Chapter 70 Communicating Archaeology at Poggio del Molino. 3D Virtualization and the Visitor Experience On and Off Site
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    Chapter 71 The Cortona Heritage Project: Digital Applications in Education to Architectural and Archaeological Heritage
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    Chapter 72 The New Muses and Their House
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    Chapter 73 Communication Design for the Dissemination of Scientific Knowledge. Languages, Tools, Technologies, Collaborative Processes for Museum Education
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    Chapter 74 The Virtual Museum of the Upper Calore Valley
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    Chapter 75 Reshaping the Identity of University Museums: The Museo della Rappresentazione in Catania as Digital Innovation Hub for the Engagement of New Generations and the Development of the Territory
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    Chapter 76 Sistina Experience The Giudizio Universale in the Age of “Artertainment”
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Title
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
Published by
Springer International Publishing, April 2019
DOI 10.1007/978-3-030-12240-9
ISBNs
978-3-03-012239-3, 978-3-03-012240-9
Editors

Luigini, Alessandro

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