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Mendeley readers
Chapter title |
User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles
|
---|---|
Chapter number | 8 |
Book title |
Evaluating User Experience in Games
|
Published by |
Springer, London, January 2010
|
DOI | 10.1007/978-1-84882-963-3_8 |
Book ISBNs |
978-1-84882-962-6, 978-1-84882-963-3
|
Authors |
Heather Desurvire, Charlotte Wiberg, Desurvire, Heather, Wiberg, Charlotte |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 4% |
Canada | 1 | 4% |
Unknown | 22 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 25% |
Researcher | 4 | 17% |
Student > Doctoral Student | 3 | 13% |
Lecturer | 2 | 8% |
Student > Postgraduate | 2 | 8% |
Other | 4 | 17% |
Unknown | 3 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 29% |
Design | 6 | 25% |
Social Sciences | 2 | 8% |
Engineering | 2 | 8% |
Decision Sciences | 1 | 4% |
Other | 2 | 8% |
Unknown | 4 | 17% |