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Evaluating User Experience in Games

Overview of attention for book
Attention for Chapter 4: Assessing the Core Elements of the Gaming Experience
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Citations

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75 Dimensions

Readers on

mendeley
41 Mendeley
citeulike
3 CiteULike
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Chapter title
Assessing the Core Elements of the Gaming Experience
Chapter number 4
Book title
Evaluating User Experience in Games
Published by
Springer, London, January 2010
DOI 10.1007/978-1-84882-963-3_4
Book ISBNs
978-1-84882-962-6, 978-1-84882-963-3
Authors

Eduardo H. Calvillo-Gámez, Paul Cairns, Anna L. Cox, Calvillo-Gámez, Eduardo H., Cairns, Paul, Cox, Anna L.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 41 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 2 5%
Germany 1 2%
United Kingdom 1 2%
Unknown 37 90%

Demographic breakdown

Readers by professional status Count As %
Student > Master 9 22%
Student > Ph. D. Student 8 20%
Student > Doctoral Student 3 7%
Student > Bachelor 3 7%
Researcher 2 5%
Other 2 5%
Unknown 14 34%
Readers by discipline Count As %
Computer Science 13 32%
Business, Management and Accounting 3 7%
Social Sciences 3 7%
Design 2 5%
Immunology and Microbiology 1 2%
Other 3 7%
Unknown 16 39%