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Mendeley readers
Chapter title |
Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model
|
---|---|
Chapter number | 16 |
Book title |
Serious Games
|
Published by |
Springer, Cham, November 2018
|
DOI | 10.1007/978-3-030-02762-9_16 |
Book ISBNs |
978-3-03-002761-2, 978-3-03-002762-9
|
Authors |
Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs, Muhammad Shahzeb Fayyaz, Abbasi, Amir Zaib, Ting, Ding Hooi, Hlavacs, Helmut, Fayyaz, Muhammad Shahzeb |
Mendeley readers
The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 8 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 25% |
Student > Master | 2 | 25% |
Researcher | 1 | 13% |
Unknown | 3 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 1 | 13% |
Business, Management and Accounting | 1 | 13% |
Computer Science | 1 | 13% |
Psychology | 1 | 13% |
Social Sciences | 1 | 13% |
Other | 0 | 0% |
Unknown | 3 | 38% |