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Mendeley readers
Chapter title |
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab
|
---|---|
Chapter number | 13 |
Book title |
Serious Games
|
Published by |
Springer, Cham, November 2018
|
DOI | 10.1007/978-3-030-02762-9_13 |
Book ISBNs |
978-3-03-002761-2, 978-3-03-002762-9
|
Authors |
Cyril Brom, Filip Děchtěrenko, Vít Šisler, Zdeněk Hlávka, Jiří Lukavský, Brom, Cyril, Děchtěrenko, Filip, Šisler, Vít, Hlávka, Zdeněk, Lukavský, Jiří |
Mendeley readers
The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 26 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 31% |
Student > Master | 3 | 12% |
Researcher | 3 | 12% |
Student > Postgraduate | 2 | 8% |
Lecturer | 1 | 4% |
Other | 2 | 8% |
Unknown | 7 | 27% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 5 | 19% |
Computer Science | 3 | 12% |
Arts and Humanities | 2 | 8% |
Philosophy | 1 | 4% |
Agricultural and Biological Sciences | 1 | 4% |
Other | 6 | 23% |
Unknown | 8 | 31% |