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Computers Helping People with Special Needs

Overview of attention for book
Computers Helping People with Special Needs
Springer International Publishing

Table of Contents

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    Book Overview
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    Chapter 1 A Holistic Decision Support Environment for Web Accessibility
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    Chapter 2 Certification in the Field of eAccessibility and eInclusion
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    Chapter 3 Correlating Navigation Barriers on Web 2.0 with Accessibility Guidelines
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    Chapter 4 A Public Barrier Tracker to Support the Web Accessibility Directive
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    Chapter 5 CrowdAE: A Crowdsourcing System with Human Inspection Quality Enhancement for Web Accessibility Evaluation
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    Chapter 6 Is Web-Based Computer-Aided Translation (CAT) Software Usable for Blind Translators?
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    Chapter 7 An Image-Based Visual Strategy for Working with Color Contrasts During Design
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    Chapter 8 Multilevel Accessibility Evaluation of Institutional Websites in Tunisia
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    Chapter 9 The Inaccessibility of Video Players
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    Chapter 10 Using Semi-supervised Group Sparse Regression to Improve Web Accessibility Evaluation
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    Chapter 11 On the Development of a Harmonized, User-Centered Terminology for Current and Upcoming ICT Devices, Services and Applications
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    Chapter 12 Can We Improve App Accessibility with Advanced Development Methods?
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    Chapter 13 Group-Based Expert Walkthroughs to Compensate for Limited Access to Target User Groups as in Case of Chronically Ill Patients
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    Chapter 14 Modular Human-Computer Interaction Platform on Mobile Devices for Distributed Development
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    Chapter 15 Review on Smart Solutions for People with Visual Impairment
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    Chapter 16 Accessible EPUB: Making EPUB 3 Documents Universal Accessible
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    Chapter 17 Design for Me?
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    Chapter 18 Calculation of the User Ability Profile in Disability Situations
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    Chapter 19 Template Based Approach for Augmenting Image Descriptions
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    Chapter 20 PDF Accessibility: Tools and Challenges
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    Chapter 21 An Evaluation of the Displaying Method on the Braille Learning System for the Sighted: For Understanding of the Mirror Image Relation
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    Chapter 22 Optical Braille Recognition
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    Chapter 23 Accessible eLearning - eLearning for Accessibility/AT
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    Chapter 24 Completion, Comments and Repurposing a Digital Accessibility MOOC
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    Chapter 25 Towards Truly Accessible MOOCs for Persons with Cognitive Disabilities: Design and Field Assessment
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    Chapter 26 Gamification in Inclusive eLearning
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    Chapter 27 Music Apps as Inclusive Engines? – A Spotlight into Practice
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    Chapter 28 Teaching the National Written Language to Deaf Students: A New Approach
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    Chapter 29 Towards an Open Authoring Tool for Accessible Slide Presentations
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    Chapter 30 A Preliminary Observation on the Effect of Visual Information in Learning Environmental Sounds for Deaf and Hard of Hearing People
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    Chapter 31 Implementation of Automatic Captioning System to Enhance the Accessibility of Meetings
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    Chapter 32 Detection of Input-Difficult Words by Automatic Speech Recognition for PC Captioning
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    Chapter 33 A Cloud Robotics Platform to Enable Remote Communication for Deafblind People
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    Chapter 34 A Subjective Evaluation of Music Beat Recognition with Different Timbres by Hearing-Impaired People
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    Chapter 35 SubtitleFormatter: Making Subtitles Easier to Read for Deaf and Hard of Hearing Viewers on Personal Devices
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    Chapter 36 Study on Automated Audio Descriptions Overlapping Live Television Commentary
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    Chapter 37 Communication Support System of Smart Glasses for the Hearing Impaired
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    Chapter 38 Development and Evaluation of System for Automatically Generating Sign-Language CG Animation Using Meteorological Information
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    Chapter 39 Digital Games Accessibility
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    Chapter 40 Accessible Player Experiences (APX): The Players
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    Chapter 41 The GazePlay Project: Open and Free Eye-Trackers Games and a Community for People with Multiple Disabilities
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    Chapter 42 Accessible Question Types on a Touch-Screen Device: The Case of a Mobile Game App for Blind People
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    Chapter 43 Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis
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    Chapter 44 Gamification of Cognitive Rehabilitation
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    Chapter 45 Designing Trainer’s Manual for the ISG for Competence Project
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    Chapter 46 Accessibility and Usability of Self-service Terminals, Technologies and Systems
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    Chapter 47 Standards, Guidelines and Legislation Related to Self-service Technologies: Developments Since 2013
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    Chapter 48 Accessibility Features on BNP Paribas Fortis ATMs
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    Chapter 49 Accessibility of Self-Service Terminals in Norway
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    Chapter 50 Improving the Robustness to Input Errors on Touch-Based Self-service Kiosks and Transportation Apps
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    Chapter 51 Practical Challenges of Implementing Accessibility Laws and Standards in the Self-service Environment
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    Chapter 52 Accessible Touch: Evaluating Touchscreen PIN Entry Concepts with Visually Impaired People Using Tactile or Haptic Cues
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    Chapter 53 TokenAccess: Improving Accessibility of Automatic Teller Machines (ATMs) by Transferring the Interface and Interaction to Personal Accessible Devices
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    Chapter 54 Increasing Inclusive Capacity of Vocational Education and Training (VET) Organizations with Digital Media and ICT
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    Chapter 55 Application of Smart Technologies in Music Education for Children with Disabilities
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    Chapter 56 Br’Eye: An Android Mobile Application to Teach Arabic and French Braille Alphabets to Blind Children in Tunisia
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    Chapter 57 Information Technologies in Teaching Pop Vocals of Teenagers with Disabilities in Motion
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    Chapter 58 Levumi: A Web-Based Curriculum-Based Measurement to Monitor Learning Progress in Inclusive Classrooms
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    Chapter 59 Mobile Online Courses for the Illiterate: The eVideo Approach
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    Chapter 60 “Let’s Play Catch Together”: Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children
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    Chapter 61 An Accessible Video Surveillance System for ALS People
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    Chapter 62 Design of a Low-Cost Exoskeleton for Hand Tele-Rehabilitation After Stroke
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    Chapter 63 Use of DUCK Keyboard for a Daily Use
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    Chapter 64 Gaze Control Toolbar: A Low-Cost Software Solution for Gaze Based Computer Interaction
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    Chapter 65 Co-exploring Interaction Opportunities for Enabling Technologies for People with Rheumatic Disorder
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    Chapter 66 Tactile Interface to Steer Power Wheelchairs: A Preliminary Evaluation with Wheelchair Users
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    Chapter 67 Digital Inclusion Through Accessible Technologies
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    Chapter 68 Requirements Engineering for People with Cognitive Disabilities – Exploring New Ways for Peer-Researchers and Developers to Cooperate
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    Chapter 69 Usability Engineering for Cognitively Accessible Software
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    Chapter 70 Strengthening Participatory Action Research Approach to Develop a Personalized Mobile Application for Young Adults with Intellectual Disabilities
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    Chapter 71 Adaptation of User-Centered Design Approaches to Abilities of People with Disabilities
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    Chapter 72 Automated vs Human Recognition of Emotional Facial Expressions of High-Functioning Children with Autism in a Diagnostic-Technological Context: Explorations via a Bottom-Up Approach
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    Chapter 73 Assessing Support Needs for Developing an App-Based Assistive System for Enhancing Independence in the Autism Spectrum: Results from a Mixed-Mode Study
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    Chapter 74 DysHelper – The Dyslexia Assistive Approach User Study
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    Chapter 75 Introducing an Emotion-Driven Assistance System for Cognitively Impaired Individuals
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    Chapter 76 Assistive Technology App to Help Children and Young People with Intellectual Disabilities to Improve Autonomy for Using Public Transport
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    Chapter 77 Technology Evaluation for Improving Independence with Activities of Daily Living
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    Chapter 78 Recognizing Everyday Information Technologies as Assistive Technologies for Persons with Cognitive Disabilities
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    Chapter 79 MemoRec – Towards a Life-Theme-Based Reminiscence Content Recommendation System for People with Dementia
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    Chapter 80 How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites
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    Chapter 81 Modeling and Quantitative Measurement Method of the Tripartite Interpersonal Distance Dynamics for Children with ASD
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    Chapter 82 Utilizing Multiple Representation System to Improve Reading Comprehension for Students with Learning Disabilities
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    Chapter 83 DIGA OLÁ: An Augmentative and Alternative Communication (AAC) Mobile Application for People with Language and Speech Impairments
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    Chapter 84 Progress to a VOCA with Prosodic Synthesised Speech
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    Chapter 85 The Role of Accessibility for Acceptance and Usage of an Internet-Based Speech Intervention
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    Chapter 86 Towards a Deep Learning Based ASR System for Users with Dysarthria
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    Chapter 87 Art Karshmer Lectures in Access to Mathematics, Science and Engineering
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    Chapter 88 The Benetech Math Editor: An Inclusive Multistep Math Editor for Solving Problems
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    Chapter 89 CASVI: A Computer Algebra System Aimed at Visually Impaired People
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    Chapter 90 An Inclusive and Accessible LaTeX Editor
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    Chapter 91 An Automatized Method Based on LaTeX for the Realization of Accessible PDF Documents Containing Formulae
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    Chapter 92 An Accessible Interaction Model for Data Visualisation in Statistics
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    Chapter 93 UML4ALL Syntax – A Textual Notation for UML Diagrams
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    Chapter 94 Localization Scheme of Assistive Tools for Print-Disabled People to Access STEM Contents
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    Chapter 95 Improvement of a Tangible Programming Tool for the Study of the Subroutine Concept
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    Chapter 96 Exploring a Novel Inexpensive Tangible Interface for Non-visual Math and Science
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    Chapter 97 Effectiveness of Tactile Scatter Plots: Comparison of Non-visual Data Representations
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    Chapter 98 Techniques for Improved Speech-Based Access to Diagrammatic Representations
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    Chapter 99 The Dutch Best Practice for Teaching Chemistry Diagrams to the Visually Impaired
Attention for Chapter 98: Techniques for Improved Speech-Based Access to Diagrammatic Representations
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