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HCI in Work and Learning, Life and Leisure

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Cover of 'HCI in Work and Learning, Life and Leisure'

Table of Contents

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    Book Overview
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    Chapter 1 Mapping the Users’ Problem Solving Strategies in the Participatory Design of Visual Analytics Methods
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    Chapter 2 User-Centered Design of Preference Elicitation Interfaces for Decision Support
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    Chapter 3 “Same Same but Different” How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers
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    Chapter 4 Social Acceptance of Negotiation Support Systems
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    Chapter 5 Chances of Increasing Youth Health Awareness through Mobile Wellness Applications
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    Chapter 6 A Small but Significant Difference – The Role of Gender on Acceptance of Medical Assistive Technologies
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    Chapter 7 Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method
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    Chapter 8 HCI in Work and Learning, Life and Leisure
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    Chapter 9 Potential of e-Travel Assistants to Increase Older Adults’ Mobility
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    Chapter 10 Making the Wii at Home: Game Play by Older People in Sheltered Housing
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    Chapter 11 Designing for Older People: A Case Study in a Retirement Home
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    Chapter 12 User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People
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    Chapter 13 E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences
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    Chapter 14 Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard
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    Chapter 15 LDS: Computer-Based Lesson Development System for Teaching Computer Science
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    Chapter 16 Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned
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    Chapter 17 Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios
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    Chapter 18 The XAOS Metric – Understanding Visual Complexity as Measure of Usability
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    Chapter 19 Context Information in Guiding Visual Search: The Role of Color and Orientation
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    Chapter 20 Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research
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    Chapter 21 International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010)
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    Chapter 22 Following the White Rabbit – A Robot Rabbit as Vocabulary Trainer for Beginners of English
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    Chapter 23 Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments
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    Chapter 24 Educational Complexity: Centrality of Design and Monitoring of the Experience
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    Chapter 25 Designing Usable Educational Material for English Courses Supported by Mobile Devices
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    Chapter 26 Enhancing the Learning Experience: Preliminary Framework for User Individual Differences
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    Chapter 27 Scene Segmentation in Artistic Archive Documentaries
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    Chapter 28 Issues in Designing Novel Applications for Emerging Multimedia Technologies
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    Chapter 29 Metadata Aggregation for Personalized Music Playlists
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    Chapter 30 Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing
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    Chapter 31 An Experimental Investigation of the Akamai Adaptive Video Streaming
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    Chapter 32 A Social Approach to Image Re-targeting Based on an Interactive Game
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    Chapter 33 Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches
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    Chapter 34 iPhone/iPad Human Interface Design
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    Chapter 35 On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits
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    Chapter 36 Leveraging the Semantic Web for Intelligent and Adaptive Education
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    Chapter 37 Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple)
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    Chapter 38 Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process
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    Chapter 39 Information System User Interface Complexity
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    Chapter 40 Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?
Attention for Chapter 20: Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research
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Chapter title
Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research
Chapter number 20
Book title
HCI in Work and Learning, Life and Leisure
Published by
Springer, Berlin, Heidelberg, November 2010
DOI 10.1007/978-3-642-16607-5_20
Book ISBNs
978-3-64-216606-8, 978-3-64-216607-5
Authors

Johann Schrammel, Lucas Paletta, Manfred Tscheligi, Schrammel, Johann, Paletta, Lucas, Tscheligi, Manfred

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 32 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 2 6%
Austria 2 6%
Unknown 28 88%

Demographic breakdown

Readers by professional status Count As %
Researcher 10 31%
Student > Ph. D. Student 9 28%
Student > Master 3 9%
Student > Doctoral Student 2 6%
Student > Postgraduate 1 3%
Other 0 0%
Unknown 7 22%
Readers by discipline Count As %
Computer Science 12 38%
Engineering 9 28%
Business, Management and Accounting 1 3%
Social Sciences 1 3%
Psychology 1 3%
Other 0 0%
Unknown 8 25%