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Timeline
Mendeley readers
Chapter title |
Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study
|
---|---|
Chapter number | 52 |
Book title |
Technologies for E-Learning and Digital Entertainment
|
Published by |
Springer, Berlin, Heidelberg, June 2008
|
DOI | 10.1007/978-3-540-69736-7_52 |
Book ISBNs |
978-3-54-069734-3, 978-3-54-069736-7
|
Authors |
Jean-Marc Labat, Labat, Jean-Marc |
Mendeley readers
The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 1 | 8% |
Unknown | 12 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 23% |
Researcher | 2 | 15% |
Student > Ph. D. Student | 2 | 15% |
Lecturer | 1 | 8% |
Student > Doctoral Student | 1 | 8% |
Other | 3 | 23% |
Unknown | 1 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 23% |
Business, Management and Accounting | 3 | 23% |
Arts and Humanities | 1 | 8% |
Unspecified | 1 | 8% |
Biochemistry, Genetics and Molecular Biology | 1 | 8% |
Other | 2 | 15% |
Unknown | 2 | 15% |