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Mendeley readers
Chapter title |
EFM: A Model for Educational Game Design
|
---|---|
Chapter number | 54 |
Book title |
Technologies for E-Learning and Digital Entertainment
|
Published by |
Springer, Berlin, Heidelberg, June 2008
|
DOI | 10.1007/978-3-540-69736-7_54 |
Book ISBNs |
978-3-54-069734-3, 978-3-54-069736-7
|
Authors |
Minzhu Song, Sujing Zhang, Song, Minzhu, Zhang, Sujing |
Mendeley readers
The data shown below were compiled from readership statistics for 124 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Malaysia | 2 | 2% |
Turkey | 1 | <1% |
France | 1 | <1% |
Spain | 1 | <1% |
Japan | 1 | <1% |
United States | 1 | <1% |
Unknown | 117 | 94% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 28 | 23% |
Student > Master | 26 | 21% |
Researcher | 10 | 8% |
Student > Postgraduate | 8 | 6% |
Student > Bachelor | 8 | 6% |
Other | 20 | 16% |
Unknown | 24 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 39 | 31% |
Social Sciences | 24 | 19% |
Design | 13 | 10% |
Business, Management and Accounting | 4 | 3% |
Arts and Humanities | 4 | 3% |
Other | 11 | 9% |
Unknown | 29 | 23% |