You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Integration of Game Elements with Role Play in Collaborative Learning — A Case Study of Quasi-GBL in Chinese Higher Education
|
---|---|
Chapter number | 46 |
Book title |
Technologies for E-Learning and Digital Entertainment
|
Published by |
Springer, Berlin, Heidelberg, June 2008
|
DOI | 10.1007/978-3-540-69736-7_46 |
Book ISBNs |
978-3-54-069734-3, 978-3-54-069736-7
|
Authors |
Zhi Han, Zhenhong Zhang, Han, Zhi, Zhang, Zhenhong |
Mendeley readers
The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 2 | 8% |
Unknown | 24 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 31% |
Student > Master | 4 | 15% |
Lecturer | 2 | 8% |
Student > Bachelor | 2 | 8% |
Researcher | 2 | 8% |
Other | 5 | 19% |
Unknown | 3 | 12% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 16 | 62% |
Social Sciences | 3 | 12% |
Business, Management and Accounting | 1 | 4% |
Arts and Humanities | 1 | 4% |
Unspecified | 1 | 4% |
Other | 1 | 4% |
Unknown | 3 | 12% |