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Mendeley readers
Chapter title |
Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment
|
---|---|
Chapter number | 49 |
Book title |
Technologies for E-Learning and Digital Entertainment
|
Published by |
Springer, Berlin, Heidelberg, June 2008
|
DOI | 10.1007/978-3-540-69736-7_49 |
Book ISBNs |
978-3-54-069734-3, 978-3-54-069736-7
|
Authors |
Stis Wu, Maiga Chang, Jia-Sheng Heh, Wu, Stis, Chang, Maiga, Heh, Jia-Sheng |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 1 | 7% |
Germany | 1 | 7% |
Unknown | 13 | 87% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 27% |
Lecturer | 2 | 13% |
Student > Master | 2 | 13% |
Student > Doctoral Student | 1 | 7% |
Student > Bachelor | 1 | 7% |
Other | 3 | 20% |
Unknown | 2 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 40% |
Unspecified | 1 | 7% |
Linguistics | 1 | 7% |
Arts and Humanities | 1 | 7% |
Agricultural and Biological Sciences | 1 | 7% |
Other | 3 | 20% |
Unknown | 2 | 13% |