↓ Skip to main content

Human Factors in Computing and Informatics

Overview of attention for book
Human Factors in Computing and Informatics
Springer Berlin Heidelberg

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Design and Development Methodology for the Emotional State Estimation of Verbs
  3. Altmetric Badge
    Chapter 2 Automatic Recognition of the Unconscious Reactions from Physiological Signals
  4. Altmetric Badge
    Chapter 3 Human Factors in Computing and Informatics
  5. Altmetric Badge
    Chapter 4 Usability Evaluation of Configuration-Based API Design Concepts
  6. Altmetric Badge
    Chapter 5 Monitoring Learning Activities in PLE Using Semantic Modelling of Learner Behaviour
  7. Altmetric Badge
    Chapter 6 Back to User-Centered Usability Testing
  8. Altmetric Badge
    Chapter 7 Comparing the Levels of Frustration between an Eye-Tracker and a Mouse: A Pilot Study
  9. Altmetric Badge
    Chapter 8 Study of the Influence of Prototype Aesthetic Fidelity (A Realism Factor) in Usability Tests
  10. Altmetric Badge
    Chapter 9 Exploiting Classical Bibliometrics of CSCW: Classification, Evaluation, Limitations, and the Odds of Semantic Analytics
  11. Altmetric Badge
    Chapter 10 An Empirical Evaluation of a Usability Measurement Method in a Model Driven Framework
  12. Altmetric Badge
    Chapter 11 The Impact of User Diversity on the Willingness to Disclose Personal Information in Social Network Services
  13. Altmetric Badge
    Chapter 12 Practical Neurophysiological Analysis of Readability as a Usability Dimension
  14. Altmetric Badge
    Chapter 13 Query Behavior: The Impact of Health Literacy, Topic Familiarity and Terminology
  15. Altmetric Badge
    Chapter 14 MeD UD – A Process Reference Model for Usability Design in Medical Devices
  16. Altmetric Badge
    Chapter 15 Dictionary of the Slovenian Sign Language on the WWW
  17. Altmetric Badge
    Chapter 16 A Usability Requirements Analysis for Wireless Interaction and Connectivity for Elderly Hearing Aid Users
  18. Altmetric Badge
    Chapter 17 Investigating an Accessible and Usable ePub Book via VoiceOver: A Case Study
  19. Altmetric Badge
    Chapter 18 Route Descriptions in Advance and Turn-by-Turn Instructions - Usability Evaluation of a Navigational System for Visually Impaired and Blind People in Public Transport
  20. Altmetric Badge
    Chapter 19 Elements of Play for Cognitive, Physical and Social Health in Older Adults
  21. Altmetric Badge
    Chapter 20 Human Factors in Computing and Informatics
  22. Altmetric Badge
    Chapter 21 A Preliminary Evaluation of a Participation-Centered Gameplay Experience Design Model
  23. Altmetric Badge
    Chapter 22 Increase Physical Fitness and Create Health Awareness through Exergames and Gamification
  24. Altmetric Badge
    Chapter 23 Design of a Game-Based Pre-hospital Resuscitation Training for First Responders
  25. Altmetric Badge
    Chapter 24 The Resigned, the Confident, and the Humble: A Typology of Computer-Related Attribution Styles
  26. Altmetric Badge
    Chapter 25 Next Generation Tele-Teaching: Latest Recording Technology, User Engagement and Automatic Metadata Retrieval
  27. Altmetric Badge
    Chapter 26 Towards the Personalization of CAPTCHA Mechanisms Based on Individual Differences in Cognitive Processing
  28. Altmetric Badge
    Chapter 27 Personality Influences on Etiquette Requirements for Social Media in the Work Context
  29. Altmetric Badge
    Chapter 28 Role of Information Scent and Link Position in a Successful Navigation on Web
  30. Altmetric Badge
    Chapter 29 The Minimal Group Paradigm in Virtual Teams
  31. Altmetric Badge
    Chapter 30 “Atlas 2012” Augmented Reality: A Case Study in the Domain of Fine Arts
  32. Altmetric Badge
    Chapter 31 Unfolding – A Library for Interactive Maps
  33. Altmetric Badge
    Chapter 32 Improving Students’ Technical Skills Using Mobile Virtual Laboratory: Pilot Study of Assembly Language Input Methods for Touchscreen Devices
  34. Altmetric Badge
    Chapter 33 Exploring the Adaptation to Learning Styles: The Case of AdaptiveLesson Module for Moodle
  35. Altmetric Badge
    Chapter 34 Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education
  36. Altmetric Badge
    Chapter 35 Towards Unification for Pointing Task Evaluation in 3D Desktop Virtual Environment
  37. Altmetric Badge
    Chapter 36 Design Culture for Ageing Well: Designing for ‘Situated Elderliness’
  38. Altmetric Badge
    Chapter 37 Towards Community-Based Co-creation
  39. Altmetric Badge
    Chapter 38 Course and Perception of Ageing in Different Cultures Relevant for Intercultural HCI Design
  40. Altmetric Badge
    Chapter 39 Memoryscape: Designing with Senior Citizens as Memory Meditation
  41. Altmetric Badge
    Chapter 40 Design and Interaction in a Smart Gym: Cognitive and Bodily Mastering
  42. Altmetric Badge
    Chapter 41 From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults
  43. Altmetric Badge
    Chapter 42 kommTUi – A Design Process for a Tangible Communication Technology with Seniors
  44. Altmetric Badge
    Chapter 43 Keeping “InTOUCH”: An Ongoing Co-design Project to Share Memories, Skills and Demands through an Interactive Table
  45. Altmetric Badge
    Chapter 44 Assisting Lifestyles: “Laughing, Living and Learning”
  46. Altmetric Badge
    Chapter 45 Human Factors in Computing and Informatics
  47. Altmetric Badge
    Chapter 46 Designing Guiding Garments for People Affected by Dementias
  48. Altmetric Badge
    Chapter 47 Towards Rapid Technology Probes for Senior People
  49. Altmetric Badge
    Chapter 48 Towards an Acceptance Model for AAL
  50. Altmetric Badge
    Chapter 49 Gestyboard 2.0: A Gesture-Based Text Entry Concept for High Performance Ten-Finger Touch-Typing and Blind Typing on Touchscreens
  51. Altmetric Badge
    Chapter 50 On-Screen Marker Fields for Reliable Screen-to-Screen Task Migration
  52. Altmetric Badge
    Chapter 51 Reading on eInk and Backlit LED – The Influence of Positive and Negative Contrast on Eye Movements
  53. Altmetric Badge
    Chapter 52 Exploring Hand Posture for Smart Mobile Devices
  54. Altmetric Badge
    Chapter 53 Pointing in the Air: Measuring the Effect of Hand Selection Strategies on Performance and Effort
  55. Altmetric Badge
    Chapter 54 The Influence of Proactivity on Interactive Help Agents
  56. Altmetric Badge
    Chapter 55 Platform-Aware Rich-Form Generation for Adaptive Systems through Code-Inspection
  57. Altmetric Badge
    Chapter 56 Kinect Web Kiosk Framework
  58. Altmetric Badge
    Chapter 57 Enhancement of Web Application Design of the Open Platform for Clinical Nutrition
  59. Altmetric Badge
    Chapter 58 HDCMD: A Clustering Algorithm to Support Hand Detection on Multitouch Displays
  60. Altmetric Badge
    Chapter 59 Augmentative Requirements Engineering for Trustworthy and Usable ICT-Based Services
  61. Altmetric Badge
    Chapter 60 Research Goals for Evolving the ‘Form’ User Interface Metaphor towards More Interactivity
  62. Altmetric Badge
    Chapter 61 Intentions: A Confident-Based Interaction Design for Smart Spaces
  63. Altmetric Badge
    Chapter 62 Combining Spatial and Temporal Information of Eye Movements in Goal-Oriented Tasks
  64. Altmetric Badge
    Chapter 63 Dyslexia Explorer: A Screening System for Learning Difficulties in the Arabic Language Using Eye Tracking
  65. Altmetric Badge
    Chapter 64 An Analysis of Social Interaction between Older and Children: Augmented Reality Integration in Table Game Design
  66. Altmetric Badge
    Chapter 65 Justification of User Profiles Based on the Mental Models’ Competency
Attention for Chapter 57: Enhancement of Web Application Design of the Open Platform for Clinical Nutrition
Altmetric Badge

Citations

dimensions_citation
5 Dimensions

Readers on

mendeley
4 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Enhancement of Web Application Design of the Open Platform for Clinical Nutrition
Chapter number 57
Book title
Human Factors in Computing and Informatics
Published by
Springer, Berlin, Heidelberg, January 2013
DOI 10.1007/978-3-642-39062-3_57
Book ISBNs
978-3-64-239061-6, 978-3-64-239062-3
Authors

Peter Novak, Franc Novak, Barbara Koroušić Seljak, Novak, Peter, Novak, Franc, Seljak, Barbara Koroušić

Timeline

Login to access the full chart related to this output.

If you don’t have an account, click here to discover Explorer

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Professor > Associate Professor 1 25%
Lecturer 1 25%
Unknown 2 50%
Readers by discipline Count As %
Nursing and Health Professions 1 25%
Computer Science 1 25%
Unknown 2 50%