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Chapter title |
Increase Physical Fitness and Create Health Awareness through Exergames and Gamification
|
---|---|
Chapter number | 22 |
Book title |
Human Factors in Computing and Informatics
|
Published by |
Springer, Berlin, Heidelberg, January 2013
|
DOI | 10.1007/978-3-642-39062-3_22 |
Book ISBNs |
978-3-64-239061-6, 978-3-64-239062-3
|
Authors |
Philipp Brauner, André Calero Valdez, Ulrik Schroeder, Martina Ziefle, Brauner, Philipp, Calero Valdez, André, Schroeder, Ulrik, Ziefle, Martina |
Mendeley readers
The data shown below were compiled from readership statistics for 145 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 2 | 1% |
Germany | 2 | 1% |
Switzerland | 1 | <1% |
Austria | 1 | <1% |
Portugal | 1 | <1% |
Australia | 1 | <1% |
Finland | 1 | <1% |
Mexico | 1 | <1% |
Spain | 1 | <1% |
Other | 0 | 0% |
Unknown | 134 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 37 | 26% |
Student > Master | 28 | 19% |
Student > Bachelor | 20 | 14% |
Researcher | 16 | 11% |
Professor | 7 | 5% |
Other | 26 | 18% |
Unknown | 11 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 54 | 37% |
Social Sciences | 13 | 9% |
Business, Management and Accounting | 12 | 8% |
Medicine and Dentistry | 7 | 5% |
Psychology | 6 | 4% |
Other | 33 | 23% |
Unknown | 20 | 14% |