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Human-Computer Interaction. Design and Development Approaches

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Cover of 'Human-Computer Interaction. Design and Development Approaches'

Table of Contents

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    Book Overview
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    Chapter 1 Technology-Mediated Social Participation: The Next 25 Years of HCI Challenges
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    Chapter 2 Towards a Cognitive-Based User Interface Design Framework Development
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    Chapter 3 A Design Science Framework for Designing and Assessing User Experience
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    Chapter 4 Objective and Subjective Measures of Visual Aesthetics of Website Interface Design: The Two Sides of the Coin
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    Chapter 5 Interaction Design Teaching Method Design
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    Chapter 6 Designing Interaction Concepts, Managing Customer Expectation and Mastering Agile Development in Rich Application Product Development
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    Chapter 7 POLVO - Software for Prototyping of Low-Fidelity Interfaces in Agile Development
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    Chapter 8 Towards a Conceptual Framework for Interaction Design for the Pragmatic Web
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    Chapter 9 Blowing Light: Green-Based Interaction Design
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    Chapter 10 The Impact of Rich Application Frameworks on User Experience Design
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    Chapter 11 Axiomatic Design for Biometric Icons
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    Chapter 12 A Rapid Prototyping Tool for Interactive Device Development
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    Chapter 13 Key Requirements for Integrating Usability Engineering and Software Engineering
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    Chapter 14 Message Oriented Middleware for Flexible Wizard of Oz Experiments in HCI
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    Chapter 15 Design and Rich Application Frameworks
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    Chapter 16 Enhancing Personas with Their Main Scenarios
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    Chapter 17 Streamlining User Experience Design and Development: Roles, Tasks and Workflow of Applying Rich Application Technologies
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    Chapter 18 Configurable Executable Task Models Supporting the Transition from Design Time to Runtime
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    Chapter 19 Automatic Adaptation of User Workflows within Model-Based User Interface Generation during Runtime on the Example of the SmartMote
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    Chapter 20 Towards an Automatic Analysis of Interaction Data for HCI Evaluation Application to a Transport Network Supervision System
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    Chapter 21 A Formal Model of Mixed-Initiative Interaction in Design Exploration
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    Chapter 22 Intertwined Modeling and Implementation of Interactive Systems Using HOPS
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    Chapter 23 HCI Patterns as a Means to Transform Interactive User Interfaces to Diverse Contexts of Use
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    Chapter 24 Human-Computer Interaction. Design and Development Approaches
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    Chapter 25 Building Multimodal Interfaces Out of Executable, Model-Based Interactors and Mappings
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    Chapter 26 The First Interaction Design Pattern Library for Internet of Things User Created Applications
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    Chapter 27 Differentiating between Successful and Less Successful Products by Using MAInEEAC – A Model for Interaction Characterization
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    Chapter 28 Patterns for Usable Accessible Design
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    Chapter 29 From Structural Analysis to Scenarios and Patterns for Knowledge Sharing Applications
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    Chapter 30 A Design Patterns Approach to Adaptive User Interfaces for Users with Special Needs
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    Chapter 31 User Interface Representation Using Simple Components
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    Chapter 32 Model-Based Ubiquitous Interaction Concepts and Contexts in Public Systems
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    Chapter 33 Towards Pattern-Driven Engineering of Run-Time Adaptive User Interfaces for Smart Production Environments
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    Chapter 34 Complex Components Abstraction in Graphical User Interfaces
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    Chapter 35 User-Oriented Accessibility Patterns for Smart Environments
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    Chapter 36 Visual Hierarchy and Viewing Behavior: An Eye Tracking Study
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    Chapter 37 Cognitive Analysis for Knowledge Modeling in Air Traffic Control Work
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    Chapter 38 Individual Differences in Work Load While Doing Multitasking with a Computer
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    Chapter 39 Finding a Relationship between Internet Anxiety and Human Behavior
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    Chapter 40 Human Behavioral Simulation Using Affordance-Based Agent Model
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    Chapter 41 Investigating the Effects of Metacognition in Dynamic Control Tasks
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    Chapter 42 The Effects of Personality Type in User-Centered Appraisal Systems
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    Chapter 43 Measuring Corrective Reaction Time with the Intermittent Illumination Model
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    Chapter 44 Psychometric Evaluation with Brain-Computer Interface
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    Chapter 45 An Inductive Inference Model to Elicit Noncompensatory Judgment Strategies
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    Chapter 46 A User-Friendly Tool for Detecting the Stress Level in a Person’s Daily Life
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    Chapter 47 ”How Do I Line Up?”: Reducing Mental Transformations to Improve Performance
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    Chapter 48 A Middleware Architecture for Designing TV-Based Adapted Applications for the Elderly
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    Chapter 49 Performance Visualization for Large-Scale Computing Systems: A Literature Review
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    Chapter 50 Developing a User Recommendation Engine on Twitter Using Estimated Latent Topics
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    Chapter 51 Project and Development of ErgoCoIn Version 2.0
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    Chapter 52 A Reference Model for Adaptive Visualization Systems
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    Chapter 53 A Proposal of an Interactive Music Composition System Using Gibbs Sampler
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    Chapter 54 Sensing User Needs: Recognition Technologies and User Models for Adaptive User Interfaces
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    Chapter 55 uPlatform: A Customizable Multi-user Windowing System for Interactive Tabletop
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    Chapter 56 Synchronization and Fluctuation of Rhythm in Musical Cooperative Performance
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    Chapter 57 GMM Parameter Estimation by Means of EM and Genetic Algorithms
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    Chapter 58 Shape –Based Human Actions Recognition in Videos
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    Chapter 59 Dynamic Queries with Relevance Feedback for Content Based Image Retrieval
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    Chapter 60 Face Sketch Synthesis via Multivariate Output Regression
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    Chapter 61 Experimental Studies of Visual Models in Automatic Image Annotation
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    Chapter 62 An Image Segmentation Method for Chinese Paintings by Combining Deformable Models with Graph Cuts
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    Chapter 63 Image Skeletonization Based on Curve Skeleton Extraction
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    Chapter 64 Appearance Similarity Index for Medicinal Ampoule Labels
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    Chapter 65 A Novel Parallel Clustering Algorithm Based on Artificial Immune Network Using nVidia CUDA Framework
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    Chapter 66 A Detection Method of Basic Mouth Shapes from Japanese Utterance Images
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    Chapter 67 Improving the Usability of Hierarchical Representations for Interactively Labeling Large Image Data Sets
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    Chapter 68 The Similarity Index of Character Shape of Medicine Names Based on Character Shape Similarity (II)
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    Chapter 69 ColoriT: Color Based Image Code Application to Aid in Memory Restoration of Offline Photo Artifacts
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    Chapter 70 A Configurable Photo Browser Framework for Large Image Collections
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    Chapter 71 Imaged Based Codes Performance Comparison for Mobile Environments
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    Chapter 72 A Global Optimal Algorithm for Camera Calibration with One-Dimensional Objects
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    Chapter 73 LSCM Based Non-rigid Registration for Craniofacial Surfaces
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    Chapter 74 High-Quality Fast Image Upsampling Algorithm Based on CUDA
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    Chapter 75 A Cubic Polynomial Model for Fisheye Camera
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Title
Human-Computer Interaction. Design and Development Approaches
Published by
Springer Berlin Heidelberg, June 2011
DOI 10.1007/978-3-642-21602-2
ISBNs
978-3-64-221601-5, 978-3-64-221602-2
Editors

Jacko, Julie A.

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The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 81 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 2%
Portugal 1 1%
Italy 1 1%
Uruguay 1 1%
Sweden 1 1%
Unknown 75 93%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 25 31%
Student > Master 21 26%
Student > Bachelor 11 14%
Researcher 6 7%
Professor 3 4%
Other 11 14%
Unknown 4 5%
Readers by discipline Count As %
Computer Science 50 62%
Design 6 7%
Engineering 6 7%
Business, Management and Accounting 5 6%
Arts and Humanities 2 2%
Other 6 7%
Unknown 6 7%