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Mendeley readers
Chapter title |
3D Interactive Computer Games as a Pedagogical Tool
|
---|---|
Chapter number | 59 |
Book title |
Interactive Technologies and Sociotechnical Systems
|
Published by |
Springer, Berlin, Heidelberg, October 2006
|
DOI | 10.1007/11890881_59 |
Book ISBNs |
978-3-54-046304-7, 978-3-54-046305-4
|
Authors |
In-Cheol Kim, Kim, In-Cheol |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 8% |
Greece | 2 | 8% |
Canada | 1 | 4% |
France | 1 | 4% |
Russia | 1 | 4% |
Unknown | 17 | 71% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 25% |
Researcher | 5 | 21% |
Lecturer | 3 | 13% |
Professor > Associate Professor | 3 | 13% |
Professor | 2 | 8% |
Other | 4 | 17% |
Unknown | 1 | 4% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 8 | 33% |
Computer Science | 7 | 29% |
Arts and Humanities | 3 | 13% |
Design | 2 | 8% |
Physics and Astronomy | 1 | 4% |
Other | 1 | 4% |
Unknown | 2 | 8% |