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Interactive Technologies and Sociotechnical Systems

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Cover of 'Interactive Technologies and Sociotechnical Systems'

Table of Contents

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    Book Overview
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    Chapter 1 A Novel Parameter Learning Method of Virtual Garment
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    Chapter 2 Augmented Reality as Perceptual Reality
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    Chapter 3 A Multimodal Reference Resolution Approach in Virtual Environment
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    Chapter 4 SC: Prototypes for Interactive Architecture
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    Chapter 5 Model-Based Design of Virtual Environment Behavior
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    Chapter 6 Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents
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    Chapter 7 N’Files – A Space to React. Communication Between Architecture and Its Users
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    Chapter 8 IPML: Extending SMIL for Distributed Multimedia Presentations
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    Chapter 9 The Use of Multi-sensory Feedback to Improve the Usability of a Virtual Assembly Environment
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    Chapter 10 GPU-Based Soft Shadow Rendering Using Non-linear Pre-computed Radiance Transfer Approximation
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    Chapter 11 Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene
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    Chapter 12 A Study on Perception and Operation Using Free Form Projection Display
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    Chapter 13 A Service-Oriented Architecture for Progressive Delivery and Adaptive Rendering of 3D Content
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    Chapter 14 Embedding Image Watermarks into Local Linear Singularity Coefficients in Ridgelet Domain
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    Chapter 15 Rotated Haar-Like Features for Face Detection with In-Plane Rotation
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    Chapter 16 Contour Grouping: Focusing on Image Patches Around Edges
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    Chapter 17 Synthetic Stereoscopic Panoramic Images
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    Chapter 18 Building a Sparse Kernel Classifier on Riemannian Manifold
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    Chapter 19 Three-Dimension Maximum Between-Cluster Variance Image Segmentation Method Based on Chaotic Optimization
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    Chapter 20 A Multi-sensor Image Registration Method Based on Harris Corner Matching
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    Chapter 21 Graph Based Energy for Active Object Removal
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    Chapter 22 Object-Based Image Recoloring Using Alpha Matte and Color Histogram Specification
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    Chapter 23 Reconstructing Symmetric Curved Surfaces from a Single Image and Its Application
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    Chapter 24 Constructing 3D Surface from Planar Contours with Grid Adjustment Analysis
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    Chapter 25 Geometric Modeling for Interpolation Surfaces Based on Blended Coordinate System
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    Chapter 26 Orthogonal Least Square RBF Based Implicit Surface Reconstruction Methods
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    Chapter 27 An Interpolatory Subdivision Scheme for Triangular Meshes and Progressive Transmission
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    Chapter 28 Geometric Hermite Curves Based on Different Objective Functions
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    Chapter 29 Aligning 3D Polygonal Models with Improved PCA
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    Chapter 30 A Crowd Evacuation System in Emergency Situation Based on Dynamics Model
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    Chapter 31 Come Closer: Encouraging Collaborative Behaviour in a Multimedia Environment
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    Chapter 32 The Component Based Factory Automation Control in the Internet Environment
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    Chapter 33 Database, Communication and Creation – A Research on Cultural Heritage-Based Educational Models
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    Chapter 34 An Adaptive Reliable QoS for Resource Errors Running on Ubiquitous Computing Environments
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    Chapter 35 Learner’s Tailoring E-Learning System on the Item Revision Difficulty Using PetriNet
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    Chapter 36 A Time-Controlling Terrain Rendering Algorithm
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    Chapter 37 Developing and Analyzing Geographical Content Display System by Using RFID
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    Chapter 38 Determination of Ancient Manufacturing Techniques of Ceramics by 3D Shape Estimation
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    Chapter 39 CG Restoration of a Historical Noh Stage and Its Use for Edutainment
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    Chapter 40 Surveying and Mapping Caves by Using 3D Digital Technologies
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    Chapter 41 On the Use of 3D Scanner for Chinese Opera Documentation
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    Chapter 42 3D Data Retrieval of Archaeological Pottery
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    Chapter 43 Participation as a Model the Canadian Heritage Information Network
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    Chapter 44 3D Digital Archive of the Burghers of Calais
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    Chapter 45 The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts
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    Chapter 46 Virtual Manuscripts for an Enhanced Museum and Web Experience ‘Living Manuscripts’
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    Chapter 47 Note-Taking Support for Nurses Using Digital Pen Character Recognition System
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    Chapter 48 Human-Robot Interaction in a Ubiquitous House
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    Chapter 49 Development and Evaluation of a Hybrid Shared Tele-Haptic System
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    Chapter 50 Experimental Investigation on Integral Cognition by Multiple Senses
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    Chapter 51 Object Detection for a Mobile Robot Using Mixed Reality
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    Chapter 52 A Humanoid Robot to Prevent Children Accidents
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    Chapter 53 Facial Sketch Rendering and Animation for Fun Communications
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    Chapter 54 Implementation of a Notation-Based Motion Choreography System
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    Chapter 55 Nomadic Perspectives: Spatial Representation in Oriental Scroll Painting and Holographic Panoramagrams
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    Chapter 56 Urban-Planning Game
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    Chapter 57 Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment
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    Chapter 58 Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit
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    Chapter 59 3D Interactive Computer Games as a Pedagogical Tool
Overall attention for this book and its chapters
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Citations

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Title
Interactive Technologies and Sociotechnical Systems
Published by
Springer Berlin Heidelberg, October 2006
DOI 10.1007/11890881
ISBNs
978-3-54-046304-7, 978-3-54-046305-4
Authors

Zhang, Ying, Travis, Adrian R L

Editors

Zha, Hongbin, Pan, Zhigeng, Thwaites, Hal, Addison, Alonzo C., Forte, Maurizio

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 67 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 1%
Portugal 1 1%
Cyprus 1 1%
Unknown 64 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 10 15%
Student > Ph. D. Student 5 7%
Student > Bachelor 4 6%
Student > Doctoral Student 3 4%
Student > Postgraduate 3 4%
Other 4 6%
Unknown 38 57%
Readers by discipline Count As %
Computer Science 10 15%
Engineering 6 9%
Design 5 7%
Arts and Humanities 4 6%
Physics and Astronomy 1 1%
Other 2 3%
Unknown 39 58%