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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Supporting Storytelling in a Programming Environment for Middle School Children
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    Chapter 2 Purple Rose of Cairo in Reverse
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    Chapter 3 The World Is My Oyster – Mobility as a Challenge for Interactive Storytelling
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    Chapter 4 The IRIS Network of Excellence: Future Directions in Interactive Storytelling
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    Chapter 5 Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
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    Chapter 6 Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
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    Chapter 7 The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience
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    Chapter 8 Turbulence – A User Study of a Hypernarrative Interactive Movie
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    Chapter 9 Authoring Issues beyond Tools
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    Chapter 10 Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?
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    Chapter 11 Interactive Storytelling System Using Recycle-Based Story Knowledge
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    Chapter 12 Emohawk: Searching for a “Good” Emergent Narrative
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    Chapter 13 Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting
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    Chapter 14 Designing Storytelling Games That Encourage Narrative Play
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    Chapter 15 Table-Top Gaming Narratology for Digital Interactive Storytelling
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    Chapter 16 From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames
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    Chapter 17 The Good, the Bad and the Ugly: Short Stories in Short Game Play
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    Chapter 18 Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice
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    Chapter 19 Narrative Development in Improvisational Theatre
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    Chapter 20 The Narrative-Communication Structure in Interactive Narrative Works
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    Chapter 21 Traumaculture and Telepathetic Cyber Fiction
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    Chapter 22 Digital Poetry: A Narrow Relation between Poetics and the Codes of the Computational Logic
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    Chapter 23 Exaggerated Claims for Interactive Stories
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    Chapter 24 DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives
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    Chapter 25 Playing Sub-stories from Complex Movies
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    Chapter 26 Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation
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    Chapter 27 Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
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    Chapter 28 Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
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    Chapter 29 Evaluation of a Drama Manager Agent for an Interactive Story-Based Game
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    Chapter 30 What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users
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    Chapter 31 Bridging Media with the Help of Players
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    Chapter 32 To Be or Not to Be: Towards Stateless Interactive Drama
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    Chapter 33 Conceiving Interactive Story Events
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    Chapter 34 Interactive Narration within Audio Augmented Realities
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    Chapter 35 Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story’s Reader and Its Characters
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    Chapter 36 The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity
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    Chapter 37 A Computational Model of Emotional Response to Stories
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    Chapter 38 Adaptivity in Game-Based Learning: A New Perspective on Story
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    Chapter 39 Digital Video and Interactivity
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    Chapter 40 Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
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    Chapter 41 An Interactive Film Demonstration: Crossed Lines
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    Chapter 42 Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design
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    Chapter 43 Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites
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    Chapter 44 The Third Woman
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    Chapter 45 Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party
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    Chapter 46 Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps
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    Chapter 47 Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity
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    Chapter 48 Hands-on Interactive Storytelling Techniques
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    Chapter 49 Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009
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    Chapter 50 Workshop on Authoring Methods and Conception in Interactive Storytelling
Overall attention for this book and its chapters
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Title
Interactive Storytelling
Published by
Springer Berlin Heidelberg, November 2009
DOI 10.1007/978-3-642-10643-9
ISBNs
978-3-64-210642-2, 978-3-64-210643-9
Editors

Iurgel, Ido A., Zagalo, Nelson, Petta, Paolo

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 50%
Student > Master 1 25%
Unknown 1 25%
Readers by discipline Count As %
Materials Science 1 25%
Engineering 1 25%
Design 1 25%
Unknown 1 25%