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Trends and Applications of Serious Gaming and Social Media

Overview of attention for book
Attention for Chapter 9: Learning Subject Knowledge and Acquiring Twenty-First Century Skills Through Game Development in the Classroom
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Citations

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Chapter title
Learning Subject Knowledge and Acquiring Twenty-First Century Skills Through Game Development in the Classroom
Chapter number 9
Book title
Trends and Applications of Serious Gaming and Social Media
Published by
Springer, Singapore, January 2014
DOI 10.1007/978-981-4560-26-9_9
Book ISBNs
978-9-81-456025-2, 978-9-81-456026-9
Authors

Clara Hui, Frankie Tam, Hui, Clara, Tam, Frankie

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 33%
Unknown 2 67%
Readers by discipline Count As %
Unspecified 1 33%
Unknown 2 67%