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Trends and Applications of Serious Gaming and Social Media

Overview of attention for book
Attention for Chapter 4: Identifying Triggers Within Persuasive Technology and Games for Saving and Money Management
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Citations

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Chapter title
Identifying Triggers Within Persuasive Technology and Games for Saving and Money Management
Chapter number 4
Book title
Trends and Applications of Serious Gaming and Social Media
Published by
Springer, Singapore, January 2014
DOI 10.1007/978-981-4560-26-9_4
Book ISBNs
978-9-81-456025-2, 978-9-81-456026-9
Authors

Audrey Tan Yan Xi, Tim Marsh, Tan Yan Xi, Audrey, Marsh, Tim

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 3 75%
Lecturer 1 25%
Readers by discipline Count As %
Psychology 2 50%
Social Sciences 1 25%
Design 1 25%