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Computers and Exploratory Learning

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Cover of 'Computers and Exploratory Learning'

Table of Contents

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    Book Overview
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    Chapter 1 Computers and Exploratory Learning: Setting the Scene
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    Chapter 2 Thematic Chapter: Epistemology and Systems Design
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    Chapter 3 New Paradigms for Computing, New Paradigms for Thinking
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    Chapter 4 From Local to Global: Programming and the Unfolding of Local Models in the Exploratory Learning of Mathematics and Science
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    Chapter 5 East orWest—GEOMLAND is Best, or Does the Answer Depend on the Angle?
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    Chapter 6 Computational Media to Support the Learning and Use of Functions
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    Chapter 7 Knowledge Representation in a Learning Environment for Euclidean Geometry
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    Chapter 8 Microworlds as Representations
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    Chapter 9 Visualizing Formal and Structural Relationships with Spreadsheets
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    Chapter 10 Creating Software Applications for Children: Some Thoughts About Design
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    Chapter 11 Thematic Chapter: Exploratory Software, Exploratory Cultures?
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    Chapter 12 The Medium and the Curriculum: Reflections on Transparent Tools and Tacit Mathematics
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    Chapter 13 What About a Learning Environment Where Euclidean Concepts are Manipulated with a Mouse?
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    Chapter 14 Four Steps to the Right
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    Chapter 15 Learning Dynamic Geometry: Implementing Rotations
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    Chapter 16 Sketching a Multidisciplinary Microworld: A Collaborative Exploration in Boxer
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    Chapter 17 Design of Computer-Based Cognitive Tools
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    Chapter 18 The Spreadsheet as a Tool for Mathematical Modeling: A Case Study
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    Chapter 19 The Many Faces of a Computational Medium: Teaching the Mathematics of Motion
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    Chapter 20 Thematic Chapter: Computers as Commodities
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    Chapter 21 Exploring the Sketch Metaphor for Presenting Mathematics Using Boxer
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    Chapter 22 Programming as a Means of Expressing and Exploring Ideas: Three Case Studies Situated in a Directive Educational System
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    Chapter 23 Do Users Inhabit Or Build Their Boxer Environment?
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    Chapter 24 Designing, Exploring and Interacting: Novice Activities in the Boxer Computational Medium
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    Chapter 25 Learning Opportunities Provided by Domain-Oriented Design Environments
Attention for Chapter 17: Design of Computer-Based Cognitive Tools
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Citations

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Chapter title
Design of Computer-Based Cognitive Tools
Chapter number 17
Book title
Computers and Exploratory Learning
Published by
Springer, Berlin, Heidelberg, January 1995
DOI 10.1007/978-3-642-57799-4_17
Book ISBNs
978-3-64-263359-1, 978-3-64-257799-4
Authors

Emrah Orhun, Orhun, Emrah

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 50%
Professor > Associate Professor 1 50%
Readers by discipline Count As %
Social Sciences 1 50%
Unknown 1 50%